Musouka loves Miss Pauling 2012年8月17日 22時44分
Tips for people awful at economics?
Can someone throw me a few tips on how to keep my shop above water?

I'm still like an hour into the game but, well, I can already see I'm gonna have a hard time keeping up with my daily sells. So, any tips from game veterans to have a smoother start?
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AvG 2012年8月17日 23時20分 
Focus on leveling up customer wallets by selling stuff to them (from the local markets) at 104% for near pin/pin. Without this the amount of money you need will outpace what they can pay. Also avoid the dungeon as it is a money sink until the advanced dungeons, which should wait until after you complete the first cycle. Try to keep a varity of items in stock in case they start asking for specific things.
Corax 2012年8月24日 0時55分 
buy low, sell high

problem solved
Shithead 2012年8月29日 8時27分 
Never miss a sale, know your customers (the girl tends to be the cheapest), and have plenty of stock. When the price goes up on an item that you have a large quantity of, you can get a massive payday.
Kodora 2012年9月6日 14時59分 
When I'm playing Reccetear I pactically LIVE on this site - it has a ton of great info to start from: http://recettear.wikia.com/wiki/Recettear_Wiki
Ryuu-kun 2012年9月30日 0時58分 
thanks a lot for wiki link, i wondered what does this nearpin means, there's no info about this from the game
PhyreMatrix 2012年10月1日 8時33分 
I've only played the demo but you can price markup any item to at least 125% sell. Lower tier items are a little trickier and it also depends on who's buying. That little girl is such a damn cheapskate.
♥♦★Ace Of Chaos★♣♠ 2012年10月24日 2時12分 
Near pin basically gets you a bonus 15 exp which is ludicrously handy for levelling up and full pins give you a massive 30 exp per pin, which lets you level up, get good stuff, blah blah blah
Intent 2012年10月24日 7時58分 
Don't trigger the scam artist. She will ruin your life.
SPALONEBABAGOOSPOOTIES 2012年10月25日 12時17分 
Here's a few tips. When you see a message saying that ____ is searching for _____ or something to that effect, i.e. Women are searching for sweet items. Save and flood your store with those items. So for the given example, you would save and put up a bunch of baked yams, watermelon, and other sweet items. When you see the _____ is searching for _____ message, that means that there's a chance that whoever is searching will flood your store and buy the ♥♥♥♥ out of whatever they're searching for. And if you get lucky and get someone searching for something that has its price increased? Well, let's just say you won't be hurting for money for a while.
Also, keep in mind that when the price on something increases, people will buy items at MORE than just twice standard price. You can get Men to go as high as 250% with no problem by end-game.
Another thing that helped me a fair bit. Push the dungeon hard early. I don't mean go dungeon delving a lot early on, because like someone else said, that's a huge waste of money and time. I mean taking Louie through the entirety of the first dungeon in a single run. Don't go there for loot, go there to get to Charme and beat her. Then leave the dungeon alone until Charme opens up the second dungeon and go clear the crap out of that too. I'd say take that place in two runs or so if you can. When you get to the Amber Gardens, the third dungeon, you're around the point where dungeoning is a viable source of income. Personally I'd say you should still put dungeoning for profit off until the 4th dungeon, but that can be tricky, and in some cases, too late to make a difference.
And the final major tip, save lots. If something goes poorly in your eyes, such as a failed dungeon run, load your save.

TL;DR Sell stuff people want. When somethings' price increases, sell for absolutely obscene amounts. Push the dungeon hard and don't expect profit until later. And save scum.
richardlythe 2012年10月27日 14時13分 
Thor Of Asgard の投稿を引用:
Don't trigger the scam artist. She will ruin your life.
She is a complete ♥♥♥♥ yto deal with. Everytime she comes in to sell something it's just "Oh that's a nice thing, how would you like a whole coin for it. Look is a shiney shiney one."
♥♦★Ace Of Chaos★♣♠ 2012年10月31日 2時27分 
Euria will ruinyour 128 + Bonus Exp combos so hard....Her event is also optional, so try to reset the game if you accidentally see the woman who tries to sell recette the random card thing, Try to keep the shop ungaudy, but doing that would also make Alouette not come to your store (she buys up to 150% but her pin is 105%), thus reducing the amount of customers who can afford overpriced stuff
(√-1)8∑π 2013年1月18日 5時32分 
When you first start, don't be afraid to sell lots of cheap items at a low price, even if it's just at 100%.
When you buy items, you get then for less than 100%, so you'll still make a profit.
Your wallet might hurt a little for it, but you Merchant EXP will thank you for all those combos.
Gundamio 2013年1月20日 18時31分 
Corax の投稿を引用:
buy low, sell high

problem solved

jajaja good one, my life on ebay ;)
ǝɔɐǝd pןɹoʍ /bʇ\ 2013年3月5日 23時22分 
Don't spend too much on payment days. On my first playthrough that's when I did my adventuring (do more than one segment, you'll get a better payout). If you don't have any orders that day you can do it twice by going straight to the Guild. Stock up during crashes, and keep some cheap tier 1 crap around in case you have to fill an order on a crashed item category.
LoreMaster 2013年4月2日 21時56分 
I am an economics major and this game seems to have loveingly loyal approch to micro-economics.

Some basics: Try to clear your market, Cover your costs, don't incure cost that you can't gain a favorable return on.

Try to clear your market; I know what people say about hording items for a spike in demand so you can sell for more, but this is childish logic. Each of those items in your inventory cost money/effort to get there if you have a buyer at a resonable price, CLEAR IT, don't hold out for a change in prefernces that may or may not happen.

Cover your costs; make sure that price you sell at, (unless reiduclusly desparet) is at least equil to the cost of bringing it to the consumer. Tear tells you that 130% is favorable, bull crap. If you found an unbeliviblely rare treasure for 40% of it's total value and you sell it at full value, you make 60% profit. That's daylight freaking robbery!

Don't Incure costs that you can't gain a favorable return on; take risks but do so wisely. You are in debt. You are riddiculusly, way in way over your head kind of in debt. The biggest risk has allready been taken by opening shop. The rest of those risks better be worth it. Of course theires no way of knowing what might drop in a dungoen, but remeber this very basic principle of economics. Opertunity cost. Every doller, Every second can be spent in a myrad of ways, but once spent it is gone. Oh how I wish you could just sponser adventures and not have to follow them into the dungeon. He/She could get me treasure wilst I run my shop, thats specilization. Unfortunitly almost every action has a personal cost in at least time in this game, so spend it wisely. If you wanna get hard core open an exccel spreadsheet and mark how much you make in a dungeon run vs. shopkeeping. no data is bad data, unless it's false, then I kill you.

Hope this helped.
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