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Even though, I have to agree, better to just sell stuff during the story, it's safer and less time consuming.
I'd actually recommend offering stuff around 120% mark, give or take 10% depending on the customer, your reputation increases fast enough without the pins. Buy as much of blue stuff and sell as much of red stuff as you can. Don't buy any of the items for shop customization, including vendors - that was the sole reason I didn't have enough money for the final payment.
When it comes to the shop part, try getting long chains of bonus exp ( sales on 1st offer ). Dont get greedy and you should easily sell stuff ( also remember that few items wont sell for the ussual percent early in the game, like thankful statue might not sell well in 2nd week for lets say 128% - the safe rate for guildmaster, since they wont have that much cash yet).
After getting to lvl 15 or so, you will be able to upgrade your shop, get vending machines and sell all the items that you have gotten when they were on the price drop. This way you can double dip from your clients easily.
Ill add stuff when I think more about it.
This gives a two-day turnaround time between getting the ingredients, fusing an expensive item, then selling it, but you're
1. selling stuff every day
2. selling at 100%+ margin, useful early game when you don't have much to invest in stock and the events haven't started running.
Give yourself a good early start, and it makes the next round that much easier. I've managed to get 30,000 within the first week, meaning I only had to get an extra 10,000 the next week and everything after that would go toward the week after. Again rinse reapeat; it stacks. :)
Another note: Some won't agree with this method, but if you want to make it even simpler to get it in the first loop, you can use saves to engourage the game results. I have a two-save cycle: save1 on the beginning of the payment week, save2 every time I'm about to go into a dungeon. If I don't get the amount needed by the end of the payment cycle, I can reload to get the entire week to try again. Same with dungeons: if I die, I can reload save2 and hop right back into the dungeon.
Oh, also: if you want to go the metadata route, a good amount of info on customers, their percentages, and other stuff can be found at this wiki:
http://recettear.wikia.com/wiki/Recettear_Wiki
>sell for 110% unless they're a cheapskate
>buy for 50% unless they're a cheapskate
>sell reds for 200%, buy for 90%
>sell blues for... low? I tried to avoid selling blues like the plague. I had to go as low as 60% to SELL one.
>try to stock at least 2 of every item class (cheap stuff tho)
>shoping in the afternoon is best as you can hit both the market & the guild while they're open.
>Try to stock enough to get through till the afternoon of the next day, wasting time stocking up is almost as bad as breaking combos from not having items people request in stock.
don't be shy about reloading if you muck up a sale or break the exp combo. Leveling up and getting shop upgrades is a good way to move more inventory and thus gaining more money. Remember, you're buying stuff for 50% from npcs and 70%? from stores so even giving it to people AT VALUE earns you 30-50%.
I would avoid dungeons entirely if you're worried. using up 2 blocks of time to get a bunch of items worth less than 1000 isn't worthwhile especially later on where you can make 50k or more in a single time block.
kick those damn stingy little girls out of your store!!
(On a serious note, learn what each customer's price % is about, and never go above that, unless you're selling an expensive item)
1.First of all, do not believe the Fairy's lies. You should always sell around 108% to 115%ish. The guildmaster guy ussually goes for 125% and the oldman goes for about 120%. The girl goes for around 108%. Just remember to adjust, but adjust quickly.
2. Also, try not to haggle the price. You gain more experience Just+ if you constanstly sell without haggling,
3. Keep making good sales. The more sales you make, the more willing they are to buy more expensive things.
4. I actually always go to the dungeon the first time. I am really lucky with items.
5. Afterwords, you always want to sell at least once everyday. Unless you have made quota and want more dungeon items, you want to make more money all the time. That said.....
6. If are running low on items, get more. Do not have a half stocked store unless you are selling really expensive stuff.
7. Later on, items will have random booms. They can last for 1 to 3 days. Ideally, you want to have a couple boom items on sale. A boom item can sell for around 230% to 266%. If you can manage to get a two item pre-request on a boom item, STOP EVERYTHING AND MAKE SURE YOU CAN SELL. I have made 100k in one shot around day 15. Seriouslly, take advantage of these booms.
8. Maded items can make you some money.
That's it for me.
ok i treid this (just bought the game) and it works. had over 100k left after the last payment
Some other tips:
- begin stocking up your shop with dungeon items, if dungeon items are poor.. do 10 or more floors at once. Keep certain items that are valuable for fusion (such as charred lizard and special inkwell)
- Louie will go with you even if you can't afford his payment, so take advantage of this and stock up on items before going to dungeons. Another benefit for doing this is because going to dungeons takes up a whole day anyways, while restocking by going to the market takes up one unit of time. By doing this the one unit of time can be spent selling instead of buying.
- take advantage of booms, I often sell at 266%. I usually buy at 51% for normal items. Sell at 120-130% for most customers on normal items. I try not to sell blue items at all. Keep your shop well stocked so as much of these booms can be taken advantage of as possible!
I guess raising shop keeper level is a priority for most so.. I don't suggest selling as high as I do, lol. Just know it's possible to complete the game in one loop while doing lots of dungeoning!
Just lose the money and adventurer cards