"This is for my little brother!""Okay, how's 60% of base sound?""This is dumb!"*combo ruined*
Originally posted by Waypoint:Customer reputation is key. A customer's final 10-rep wallet is about 100 times bigger than their starting 0-rep wallet, and it scales linearly between them as reputation increases. For every rep level you're getting a touch under 10% of their MAX wallet -- so for the first one or two levels it increases tremendously.As Cearn said, the little girl starts at 600 pix. Here's what it looks like as you build up her reputation.0 - 6001 - 65402 - 12,4803 - 18,4204 - 24,3605 - 30,3006 - 36,2407 - 42,1808 - 48,1209 - 54,06010 - 60,000
Originally posted by Waypoint:Getting that first couple levels quickly -- not just on the girl, but on every customer -- is crucial so they can afford the next tiers of goods. But reputation only increases if you make a sale without haggling. So you have to ignore Tear's lecture and don't try to gouge them for 130% of every sale. Instead, sell at 104% and buy at 70% -- these are both near most customers' expected Just Price, will almost always go off the first time (Prime might haggle anyway -- she actually lies and haggles against prices that she'll take), and still gives you quite a healthy profit margin.
Originally posted by cearn:Just curious, where did you find these exact figures? I was going by the guideline from the wiki (10x for the first heart, ~10% of max later), but have never seen actual numbers anywhere.
Originally posted by cearn:I've actually done some experiments lately with percentages lately, and found that haggling doesn't really matter when it comes to reputation -- just don't scare them off.