AonGX2012 4. feb 2013 kl. 4:53pm
ugh, how do i do the adventureing part w/o dying on 2nd floor???
ok, i only have the demo, but i am not so sure how to get through dungeons w/o dying so much. even bringing health suplies hasnt helped much....any advice??? remember, i only have the demo...
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Nekilla 4. feb 2013 kl. 11:41pm 
If your having trouble in dungeons buy some gear at the merchant's guild and bring the gear into the dungeon and equip it to your adventurer. You can also sell gear to the adventurer and they will equip it so it doesnt waste your inventory slots while adventuring, but thats more of a long term goal. Also you can use level ups to heal yourself mitigating some of the need for healing items.
AonGX2012 5. feb 2013 kl. 11:23am 
yea, i know...but i never get the guy as a customer....plus, this is demo i currently have. and what are level ups???
Nekilla 5. feb 2013 kl. 1:03pm 
You might have to finish the first dungeon before he starts being a customer. Level ups for your adventurers is the red bar around the characters portrait, the gems on the ground from killing enemies fill it.
AonGX2012 7. feb 2013 kl. 11:27am 
no, i know that, what i am reffering to is the fact that i cant get through the house of trials, and i tend to never be able to leave with any items that help me....i am trying to get farther with that, so i can also get other ♥♥♥♥ in other sections besides weapons and the like....i just wanna be able to get either the 10,000 pix or over that....and i figured the adventuring part would help....IF i knew a way to get past the house of trials and not die...
cearn 7. feb 2013 kl. 1:46pm 
There are a few things you need to be aware of when dungeoneering:
  • Do not attack enemies head-on. They will most often be able to attack first, and if you're too close they will probably hit you. For example, if you approach a blue slime with swords swinging, he'll probably jump you before you hit him. Instead, run past them first. They will attack, but if you do it right they'll just hit air and leave themselves open to counter-attacks.
  • Louie's sword-swing has quite an arc, but enemies can only attack in 4 directions. Attack from a diagonal direction and they probably won't be able to hit you.
  • Chains! Kill the same types of enemies in chains to increase the XP you get from them. It's time-consuming, but well worth it for the first dungeon. You can probably gain a level every floor that way, maybe more.
  • When you level up, HP and magic is restored. Plan your healing around that.
Sidst redigeret af cearn; 7. feb 2013 kl. 1:46pm
AonGX2012 7. feb 2013 kl. 2:40pm 
i see....any other tips that i can use involving the merchants??? as it recette and tear???
Mr Windblade 9. feb 2013 kl. 8:33pm 
Know that Recette and Tear don't take damage or have function in the dungeons. It takes a second to get used to, but you only need to focus your attention on your adventurer. Dodging attacks is extremely important, but it's a lot easier if you ignore the "tail" that Recette and Tear make for you.
doombybbr 12. feb 2013 kl. 7:48am 
it is simple, level grind, and get better at actually playing the dungeons.
AonGX2012 12. feb 2013 kl. 11:57am 
Oprindeligt skrevet af Mr Windblade:
Know that Recette and Tear don't take damage or have function in the dungeons. It takes a second to get used to, but you only need to focus your attention on your adventurer. Dodging attacks is extremely important, but it's a lot easier if you ignore the "tail" that Recette and Tear make for you.

no, that i immediatly got used to....i am haveing a hard time attaking and making some hits land. the hall of trials wasnt hard but i had a little bit of trouble getting through it a few times, and then someone said you cant do attacks on monsters head on, you have to go behind them and get them....
i have had more luck combining both, especially when i get a level up...
Mr Windblade 13. feb 2013 kl. 12:43pm 
I tend to observe my opponents' patterns and look for ways to get side attacks. With the Swordsman's wide attack angle, it becomes more about walking just below or just above my opponent, then swinging the weapon.

Certain opponents are obviously a lot easier to hit than others. If you consider the opponent's move speed, you may see a change in the amount of knockback you get per hit. For example, the slimy tendrilly things (looks like a cactus with tendrils) tend to recover from hits very quickly. It can be easier to wait for them to approach you (since their AI tells them to charge you) and simply attack two or three times without moving.

Other monsters, such as the slimes, will wait a moment before their next move after being hit, so you can hit, then close, then hit again, and they cannot retaliate.

Creatures with more sophisticated movement patterns might require some additional attention, but most of the creatures I've seen thus far have fallen into those two categories.
SunSlayerKD[T-A!] 16. feb 2013 kl. 8:07am 
Louie's shield works. EG: if a rock is thrown at you, face it head-on, but don't attack or anything. Your shield will stop it. You can use this to close in to enemies.
AonGX2012 19. feb 2013 kl. 1:02pm 
Oprindeligt skrevet af SunSlayerKDT-A!:
Louie's shield works. EG: if a rock is thrown at you, face it head-on, but don't attack or anything. Your shield will stop it. You can use this to close in to enemies.
so, would this work on the boss in the forest stage???? cuz i have had probs with him, only because i tend to not have health supplies to heal the louie.....
AonGX2012 19. feb 2013 kl. 1:06pm 
Oprindeligt skrevet af Mr Windblade:
I tend to observe my opponents' patterns and look for ways to get side attacks. With the Swordsman's wide attack angle, it becomes more about walking just below or just above my opponent, then swinging the weapon.

Certain opponents are obviously a lot easier to hit than others. If you consider the opponent's move speed, you may see a change in the amount of knockback you get per hit. For example, the slimy tendrilly things (looks like a cactus with tendrils) tend to recover from hits very quickly. It can be easier to wait for them to approach you (since their AI tells them to charge you) and simply attack two or three times without moving.

Other monsters, such as the slimes, will wait a moment before their next move after being hit, so you can hit, then close, then hit again, and they cannot retaliate.

Creatures with more sophisticated movement patterns might require some additional attention, but most of the creatures I've seen thus far have fallen into those two categories.

so what your saying is, if an enemy seems like he is gonna come towards you, just dont move and hit him??? and if they move funky, work around them??? slimes are not an issue any more, but that is because i am so used to them. with the exception of that boss in the jade forest...i got to him once, but all my hp items were already consumed and i had half hp to deal with him....had a ton of awesome items, too....

do you have any ideas on how to beat him if i get to him like that again??? also, should i worry @ all about the slime that he as as a partner???
cearn 19. feb 2013 kl. 2:36pm 
What he's saying is: pay attention to what the enemies are doing and base your response on that.

  • The slimes are jumpy, but after a jump they'll rest. So lure them into jumping from a safe distance, then close in for the kill. This includes the Slime Kings.
  • The knolls throw rocks, or do that fire-kick, but after they've done that they won't attack for a while. So lure them into jumping from a safe distance, then close in for the kill.
  • The rabbits jump away when you try to hit them. So chase them into a wall so they can't run away anymore.
  • The eyebats can do sick, sick damage if you let them, but after they've shot off a ring, they again need to recharge. So lure them into jumping from a safe distance, then close in for the kill.
  • The ropers (the tentacle monsters) will just chase you and not much else. So let them get close enough and hit them.
  • Additionally, you ourself need to recharge a little after attacking, leaving you open to enemy's attack. So make sure they can't take advantage of that.
  • As for the shield: you can block gnoll rocks (and not much else) from the direction you're facing, but only if you don't attack at the same time, and don't change direction.

I'm sorry, but this is really basic stuff: you watch how the opponent moves and attacks, find the weak-spot and/or safe windows to attack and then do it. No matter what game you're playing: if you lunge into battle unprepared, you're gonna get hammered, and recettear is a perfect example of that.

At the moment, I'd suggest to just save and reload Jade Way a couple of times to get a feel of battling. don't worry about getting items and purely focus on learning enemy patterns and what does and does not work in terms of combatting them. Try to do a few 10-floor runs to build your confidence, and then continue once you think you know what you're doing. the enemies of later floors and dungeons are considerably more difficult that what you've faced so far, so I do believe it's kind of essential to at least get your mindset right.



cearn 19. feb 2013 kl. 2:41pm 
On the Slime King:
Oprindeligt skrevet af AonGX2012:
do you have any ideas on how to beat him if i get to him like that again??? also, should i worry @ all about the slime that he as as a partner???

You will notice that that when the Slime King is large, you do 1, maybe 2 damage. But when he's small, you can do maybe 20. The little slime can sometimes fuse with him to get the King back to full-size, so it's in your best interest not to let that happen. However, since the little slime respawns every time, it's not worth focussing solely on killing him.

The preferred strategy would be to keep killing the little one until the King's become small, then go attack the King.
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