Originally posted by Mr Windblade:Know that Recette and Tear don't take damage or have function in the dungeons. It takes a second to get used to, but you only need to focus your attention on your adventurer. Dodging attacks is extremely important, but it's a lot easier if you ignore the "tail" that Recette and Tear make for you.
Originally posted by SunSlayerKDT-A!:Louie's shield works. EG: if a rock is thrown at you, face it head-on, but don't attack or anything. Your shield will stop it. You can use this to close in to enemies.
Originally posted by Mr Windblade:I tend to observe my opponents' patterns and look for ways to get side attacks. With the Swordsman's wide attack angle, it becomes more about walking just below or just above my opponent, then swinging the weapon.
Certain opponents are obviously a lot easier to hit than others. If you consider the opponent's move speed, you may see a change in the amount of knockback you get per hit. For example, the slimy tendrilly things (looks like a cactus with tendrils) tend to recover from hits very quickly. It can be easier to wait for them to approach you (since their AI tells them to charge you) and simply attack two or three times without moving.
Other monsters, such as the slimes, will wait a moment before their next move after being hit, so you can hit, then close, then hit again, and they cannot retaliate.
Creatures with more sophisticated movement patterns might require some additional attention, but most of the creatures I've seen thus far have fallen into those two categories.
Originally posted by AonGX2012:do you have any ideas on how to beat him if i get to him like that again??? also, should i worry @ all about the slime that he as as a partner???