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Speedruns of the game easily clear the game in one loop, with time to spare.
There are two parts that have a big effect on whether you win or lose:
The reason you have more success in a second loop is because you retain all the old levels (adventurer, merchant, reputation) and items, which gives you a substantial lead.
Just curious: what is/was your current strategy for the game? What's the percentages you sold/bought at, did you know about the booms, and how much time did you spend at the shop/village/dungeons?
My "strategy" more or less trial and error learning with way too many failures was this:
Little girls....suck. Sell to them between 110% and 115% and maybe you will get lucky.
Old man....is the man! I sell to them, fairly often 120-135%
regular man....135-150%
woman... 125-145%
my adventurers... 100-115% All I care about is getting them the beter gear :P
FUSION: This was something I have only played with towards the end of my run...but...man...I wish I did so sooner. Farming for fusion items was where the real money was at.
Items were 10k+
Boons: 260-270% I have never tried going higher but feel like I could have.
recession?(less value) 80% or less. I try to not sell...
also, I never used the other adventurers(tried only once). Personally, I found they were vastly out leveled and could not compete with my higher leveled and better geard seedy adventurer!
final notes: I suck at orders. hardly ever remember when they were...or have what they wanted....I think If I overstocked everything I would do a ton better as well. Might be a high upfront cost, but it would pay off.
For orders, try accumulating some extra super-cheap items that you can get unlimiteds of at the market and guild. Like, have a few extra of the cheapest hat around, just in case someone asks for hats.
Just pin is around 106% to 108% so your merchant level and reputation with each customer will rise a lot faster if you sell it for that amount. You do make less out of the deal though. That said, you can go up to 120% for at least some customers without making them haggle (haggle always breaks the chain).
You can check what's price up/down and what orders you have, by talking to Tear while inside the store.
Customers' budgets are determined by their reputation level, basic budget, and max budget. Specifically, it is BASE + (MAX - BASE)/10*REP. REP = reputation level = the number of times you've seen hearts come out of them. (All the NPCs of the same appearance have the same reputation level.) (Later on, they will start gaining reputation levels even without showing hearts, but they show hearts the first several times.)
Here's how price up/down changes base price of an item:
Also, if you fill an order with a price up/down item, the base price of the combined total will be based on the price up/normal/down status of the first item. You can choose to use this to your advantage if you choose to do so.
source: http://recettear.wikia.com/wiki/Merchant_Level (and it is correct as far as I can remember).
(And in the meantime I ran across this: apparently someone wrote all this up, from reverse-engineering the code, allegedly: http://recettear.wikia.com/wiki/Pricing_Mechanics )
Let's say you can do 7 sales in a timeslot. If you constantly haggle, you'll get 7*10 = 70 xp for that. If you're nice, and get the pin bonusses, that's 7*15 = 105, and the combobonus, which doubles everytime (up to 128), for a combo bonus of 254. So it's 70 vs 359, a difference of 5x. Now, usually the comparison is a little bit closer, so say it's about 2-3x. This means you get the better gear (and earlier fusion and venders) and higher budgets twice as fast.
About orders : you always want to complete the orders. Before you go out and buy stuff, check Tear for the current orders, see what you have and if you can't complete them, just buy something that will satisfy the order. Really, anything will do. It's always a good idea to have a number of the cheapest items of each category for emergencies. Not for the money, but for the xp -- you never want to break the combo chain, as that's where the real XP lies.
In the end, though, the percentage strategy is only one part of beating the game. As long as you spend enough time shopkeeping, you should be able to beat it. It's just that selling around 105-110% makes it easier, and you get to see more of the game's mechanics.
I don't know if anyone has responded to this, but in the beginning of the game you do not want to sell that high. The beginning of the game should be about customer loyalty bs. Sell at around 103-105 maybe 108. That way your customers spending money will increase (If you try to sell an expensive object to a customer that doesn't have enough money they'll leave). You can also review orders when you talk to tear inside your shop.
Another thing to remember is when you do "near pin" meaning selling at what they're expecting to pay - you'll get a bonus. The higher your merch level goes up the more things unlock for you.
Hope this helped, and good luck.
487K on the 500k last day, definitly possible because i screwed up a few times.