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Waypoint did a really nice comparison between adventuring vs market profits, but I can't find it anymore :\ I'll try to explain why adventuring for profit doesn't really work.
It is true that selling dungeon items is all profit, while buying from the market and selling those will give only 35-40% (assuming a 105-110% selling price). However, there are other things in play that make a sale-by-sale comparison kinda useless.
There are 4 stats that you need to consider:
Selling loot does a lot for money, but next to nothing for the others. Say you have a successful dungeon run of Amber Garden, and you got, what, a 20k worth of items? Assuming you can sell all of those immediately, you'd end up with another 20k pix. Because that's pretty much the only thing you can do that day, you have earned 20k that day.
Now look at the profits from the market. In the morning, you can buy yourself broke with the most expensive items. At the end of week 2, you can already have access to tier 3-4 items. Let's say you buy 50k worth of items. You then sell it in the next 3 time slots for 40% profit, and you've earned 25k that day.
Admittedly, this isn't entirely realistic. By going adventuring, you miss out of 2 timeslots of sales. In other words, you'll have about 50% fewer transactions than staying home. This also means you level up merchant levels, customer budgets and item tiers twice as slow. So even if you got a lot of expensive loot, you probably wouldn't be able to sell it because the customers are too poor.
The bottom line is: selling a cheap item at 100% profit is not necessarily better than selling an expensive item for 40% profit. But for the latter, you need to maximize your shop throughput -- something adventuring seriously hinders.
The higher it is, the more items you can buy, and fusion. It'll help you carry more stuff in dungeons, get better deals with adventurers(for dungeons), etc. At least thats my advice.
Keep in mind that when you buy from the guildmaster or market, you're only paying 70% base price -- very slightly more or less if it's red or blue. Even selling white items at a hair over base price, you're already making a profit of half of what you paid (if it's red, nearly twice -- vendors sell red items at 80% and you can safely sell them in the shop for 230%-ish), and rapidly gaining customer reputation and merchant level through Near Pin bonuses and chains in the process. That means you very quickly get get customers bringing in 10-20 times the money they started with, and access to higher tiers of goods to take advantage of it. By the third week, little girls casually drop five digits for expensive rings and heavy armor that I can only assume they use to play REALLY extreme dolls.
Pretty much the only dungeon run you'll ever expect to turn a healthy profit from is a full clear of Jade Way on the very first day, which gives you a full shelf when you don't have enough pix for more than a couple items, and a vase at the very end which does not appear on subsequent runs. After that, dungeons are for free time.
Let's put it this way: I'm at the point where all I'm doing is full runs of the postgame bonus dungeon to fill my encyclopedia. I'm lucky if I find more than 2-3 items worth noticeably more than generic guildmaster merch, and even if I sold my entire Crystal Nightmare haul all at once at gouged prices I'd still usually earn less than in either of the two equivalent time slices playing middleman for guildmaster weapons and market furniture I had access to before the end of the main game. I tend to see customers selling me more valuable things more often than I find them in dungeons.
*************| price down | normal price | price up
base price*|****50%*****|******100%***|***200%
wholesale**|****56%*****|******70%****|***84%
buyback***|*****24%****|*******30%****|***36%
@ Quint Monroe (and cool diagram by the way; how'd you do that?)
@Waypoint
@Protocol27
@Cearn
Buying multiple days worth of stock in one trip quickly grow your bank.
Still in spoiler, for the same reason it was before:
(side note: it's a damn shame they switched to these forums. The old forums had way more options and a better interface, including a wysiwyg editor and a preview)
blah blah blah