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Αναφορά προβλήματος μετάφρασης
To the OP:
A temporary quick fix would be to copy the folders SDL.framework and SDL_image.framework into your /Library/Frameworks/ folder (provided you do not have already those 2 already existing there). Then run the game and you should be good to go.
To the developers:
The executable uses dyld @rpath to link to embedded frameworks. You may use @executable_path/../Frameworks... rather than @rpath/Frameworks... to link to embedded SDL.framework and SDL_image.framework
I've copied the SDL frameworks, now I get into a different dump (started from command line):
Setting breakpad minidump AppID = 70120
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197987712426 [API loaded no]
2013-10-07 20:32:23.707 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x29202c0 of class NSCFArray autoreleased with no pool in place - just leaking
2013-10-07 20:32:23.710 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x29237a0 of class NSCFString autoreleased with no pool in place - just leaking
2013-10-07 20:32:23.711 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x2b01250 of class NSCFString autoreleased with no pool in place - just leaking
2013-10-07 20:32:23.712 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x2920480 of class NSPathStore2 autoreleased with no pool in place - just leaking
2013-10-07 20:32:23.712 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x2b01300 of class NSPathStore2 autoreleased with no pool in place - just leaking
2013-10-07 20:32:23.713 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x29204d0 of class NSCFArray autoreleased with no pool in place - just leaking
2013-10-07 20:32:23.714 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x2b013e0 of class NSConcreteData autoreleased with no pool in place - just leaking
2013-10-07 20:32:23.714 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x2b01420 of class NSCFArray autoreleased with no pool in place - just leaking
2013-10-07 20:32:23.714 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x2b01390 of class NSCFString autoreleased with no pool in place - just leaking
2013-10-07 20:32:23.715 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x2b01590 of class NSCFString autoreleased with no pool in place - just leaking
2013-10-07 20:32:23.715 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x2923800 of class NSPathStore2 autoreleased with no pool in place - just leaking
2013-10-07 20:32:23.716 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x2920530 of class NSPathStore2 autoreleased with no pool in place - just leaking
2013-10-07 20:32:23.716 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x29238f0 of class NSCFArray autoreleased with no pool in place - just leaking
2013-10-07 20:32:23.717 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x2b015b0 of class NSConcreteData autoreleased with no pool in place - just leaking
Sandbox path: /Users/jazzmo/Documents[LOG](hedSystem.cpp) sysInit() - system init finished.
display resolution: (1280,800)
[LOG]hedGameSettings::Load(/Users/jazzmo/Documents/settings.ini) - Loading settings
[LOG](sys_main): calculated best windowed width (1024x768)
Starting GLUT...
enumerating game mods: (HackerEvolutionDuality.mod)
enumerating game mods: (HED-Hardcore-Pack-1.mod)
enumerating game mods: (HED-Inception-1.mod)
enumerating game mods: (HED-Inception-2.mod)
enumerating game mods: (HED-Inception-3.mod)
enumerating game mods: (OpenWorld.mod)[LOG]hedRendererOpenGL::Init() - Initializing renderer
-graphics/menu-options-slider.png) - Loading image
...
[LOG](hedSound.cpp)hedSoundManager::SHUFFLE - (hed-music/HEDuality-OST-time_is_up_-_duality.mp3)
2013-10-07 20:32:25.046 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x294bd20 of class NSCFString autoreleased with no pool in place - just leaking
2013-10-07 20:32:25.047 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x294a8d0 of class NSCFString autoreleased with no pool in place - just leaking
2013-10-07 20:32:25.048 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x294c990 of class NSCFString autoreleased with no pool in place - just leaking
2013-10-07 20:32:25.048 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x2948a20 of class NSException autoreleased with no pool in place - just leaking
2013-10-07 20:32:25.049 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x2b16740 of class _NSCallStackArray autoreleased with no pool in place - just leaking
2013-10-07 20:32:25.049 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x294b690 of class _NSCallStackArray autoreleased with no pool in place - just leaking
2013-10-07 20:32:25.050 HackerEvolutionDuality[591:903] An uncaught exception was raised
2013-10-07 20:32:25.050 HackerEvolutionDuality[591:903] *** -[NSURL initFileURLWithPath:]: nil string parameter
2013-10-07 20:32:25.051 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x294b5c0 of class NSCFString autoreleased with no pool in place - just leaking
2013-10-07 20:32:25.052 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x33c9200 of class NSCFString autoreleased with no pool in place - just leaking
2013-10-07 20:32:25.052 HackerEvolutionDuality[591:903] *** __NSAutoreleaseNoPool(): Object 0x2b14210 of class NSConcreteMutableData autoreleased with no pool in place - just leaking
2013-10-07 20:32:25.053 HackerEvolutionDuality[591:903] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSURL initFileURLWithPath:]: nil string parameter'
*** Call stack at first throw:
(
0 CoreFoundation 0x956576ca __raiseError + 410
1 libobjc.A.dylib 0x982075a9 objc_exception_throw + 56
2 CoreFoundation 0x956573f8 +[NSException raise:format:arguments:] + 136
3 CoreFoundation 0x9565736a +[NSException raise:format:] + 58
4 Foundation 0x97fd69e8 -[NSURL(NSURL) initFileURLWithPath:] + 90
5 Foundation 0x97fd6976 +[NSURL(NSURL) fileURLWithPath:] + 72
6 AppKit 0x99935de6 -[NSSound initWithContentsOfFile:byReference:] + 59
7 HackerEvolutionDuality 0x0003d86e _Z15_macos_MP3_PlayPc + 430
8 HackerEvolutionDuality 0x00025dea _ZN15hedSoundManager13PlayList_PlayEv + 42
9 HackerEvolutionDuality 0x0002616f _ZN15hedSoundManager13PlayList_LoadEPc + 831
10 HackerEvolutionDuality 0x0002085e _ZN13hedGameEngine10InitializeEv + 590
11 HackerEvolutionDuality 0x0003d374 main + 1364
12 HackerEvolutionDuality 0x00001dc5 start + 53
)
Trace/BPT trap
I really think the developers should provide a clean build that actually works. I'm a developer myself, and I never shipped an app in a state like this to customers.
If you use this fix, don't forget to remove those copies when the patch fixing that bug comes out.
@jazzmo:
Did you use the framework folders originally from HackerEvolutionDuality.app/Contents/Frameworks/ for the "fix" I suggested? If so, then that's weird your game crashes when loading music playlist. Well, if you can't wait for the patch, you should check integrity of the game and try again...
it is still not working, the error is different though.
Process: HackerEvolutionDuality [3609]
Path: /Users/jazzmo/Library/Application Support/Steam/SteamApps/common/Hacker Evolution Duality/HackerEvolutionDuality.app/Contents/MacOS/HackerEvolutionDuality
Identifier: com.exosyphen.hackerevolutionduality
Version: 3.12 (1)
Code Type: X86 (Native)
Parent Process: launchd [231]
Date/Time: 2013-10-15 21:39:53.967 +0200
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 83678 sec
Crashes Since Last Report: 3
Per-App Interval Since Last Report: 7 sec
Per-App Crashes Since Last Report: 1
Anonymous UUID: B724C2FB-2B52-44EB-A4E6-907305346A5A
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread
Application Specific Information:
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSURL initFileURLWithPath:]: nil string parameter'
*** Call stack at first throw:
(
0 CoreFoundation 0x99ddf6ca __raiseError + 410
1 libobjc.A.dylib 0x928c35a9 objc_exception_throw + 56
2 CoreFoundation 0x99ddf3f8 +[NSException raise:format:arguments:] + 136
3 CoreFoundation 0x99ddf36a +[NSException raise:format:] + 58
4 Foundation 0x953779e8 -[NSURL(NSURL) initFileURLWithPath:] + 90
5 Foundation 0x95377976 +[NSURL(NSURL) fileURLWithPath:] + 72
6 AppKit 0x98018de6 -[NSSound initWithContentsOfFile:byReference:] + 59
7 HackerEvolutionDuality 0x0003d86e _Z15_macos_MP3_PlayPc + 430
8 HackerEvolutionDuality 0x00025dea _ZN15hedSoundManager13PlayList_PlayEv + 42
9 HackerEvolutionDuality 0x0002616f _ZN15hedSoundManager13PlayList_LoadEPc + 831
10 HackerEvolutionDuality 0x0002085e _ZN13hedGameEngine10InitializeEv + 590
11 HackerEvolutionDuality 0x0003d374 main + 1364
12 HackerEvolutionDuality 0x00001dc5 start + 53
)
Thread 0 Crashed: MainThrd Dispatch queue: com.apple.main-thread
0 com.apple.CoreFoundation 0x99e2aa37 ___TERMINATING_DUE_TO_UNCAUGHT_EXCEPTION___ + 7
1 libobjc.A.dylib 0x928c35a9 objc_exception_throw + 56
2 com.apple.CoreFoundation 0x99ddf3f8 +[NSException raise:format:arguments:] + 136
3 com.apple.CoreFoundation 0x99ddf36a +[NSException raise:format:] + 58
4 com.apple.Foundation 0x953779e8 -[NSURL(NSURL) initFileURLWithPath:] + 90
5 com.apple.Foundation 0x95377976 +[NSURL(NSURL) fileURLWithPath:] + 72
6 com.apple.AppKit 0x98018de6 -[NSSound initWithContentsOfFile:byReference:] + 59
7 ...phen.hackerevolutionduality 0x0003d86e _macos_MP3_Play(char*) + 430
8 ...phen.hackerevolutionduality 0x00025dea hedSoundManager::PlayList_Play() + 42
9 ...phen.hackerevolutionduality 0x0002616f hedSoundManager::PlayList_Load(char*) + 831
10 ...phen.hackerevolutionduality 0x0002085e hedGameEngine::Initialize() + 590
11 ...phen.hackerevolutionduality 0x0003d374 main + 1364
12 ...phen.hackerevolutionduality 0x00001dc5 start + 53
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x93d98382 kevent + 10
1 libSystem.B.dylib 0x93d98a9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x93d97f59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x93d97cfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x93d97781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x93d975c6 start_wqthread + 30
Thread 2: IOPollingHelperThread
0 libSystem.B.dylib 0x93d98382 kevent + 10
1 steamclient.dylib 0x03e8fe75 OSXHelpers::CIOPollingHelper::RealRun() + 249
2 libtier0_s.dylib 0x028a5e8d CatchAndWriteContext_t::Invoke() + 159
3 libtier0_s.dylib 0x028a5a18 CatchAndWriteMiniDumpExForVoidPtrFn + 86
4 libtier0_s.dylib 0x028a5a42 CatchAndWriteMiniDumpForVoidPtrFn + 37
5 steamclient.dylib 0x03e8fd6b OSXHelpers::CIOPollingHelper::Run() + 41
6 libtier0_s.dylib 0x028aa264 SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
7 libtier0_s.dylib 0x028a5e8d CatchAndWriteContext_t::Invoke() + 159
8 libtier0_s.dylib 0x028a5a18 CatchAndWriteMiniDumpExForVoidPtrFn + 86
9 libtier0_s.dylib 0x028a5a42 CatchAndWriteMiniDumpForVoidPtrFn + 37
10 libtier0_s.dylib 0x028aa1dc SteamThreadTools::CThread::ThreadProc(void*) + 196
11 libSystem.B.dylib 0x93d9f259 _pthread_start + 345
12 libSystem.B.dylib 0x93d9f0de thread_start + 34
Thread 3:
0 libSystem.B.dylib 0x93d97412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x93d979a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x93d975c6 start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x928c3585 ecx: 0xa0537540 edx: 0x0000003b
edi: 0xa0360ab0 esi: 0x02b10750 ebp: 0xbfffd598 esp: 0xbfffd580
ss: 0x0000001f efl: 0x00200282 eip: 0x99e2aa37 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x536c5000
Would be nice if this could be fixed.
cheers
I think it's the new sound code we have added.