게시 일시: 2015년 4월 20일
Tomb Raider: Legend has the sole honour of being a game that I've bought three times now, on three different platforms, and 100%'d three different times. I've yet to regret it.
Legend remains largely unchanged from it's original incarnation on the sixth generation, a fact which contributes to just what a fantastically optimized port it is. Honestly, stunning. 1 Ghz compatible? Other developers could take notes. Ran suberbly on my 1.8 Ghz toaster of a laptop, though for obvious reason it did mean having to forgo the visual changes added as the game was ported to seventh generation consoles - which range from relatively minor lighting adjustment to complete foliage overhauls. It's menu-toggled.
There were more than a few glitches - ranging from moderately amusing (floating rocks in Nepal) to moderately annoying (Lara refusing to grab ropes, plummeting to her death as she phases through them), and the game isn't lying when it says Partial Controller Support, but on the whole the experience was seamless.
Tomb Raider has you control Lara Croft in her quest for some contrived MacGuffin, spurred on by some event in the past and important because they say so, damn it. It's not the most compelling plot, and lacks the spectacle or involvement you'd get from an Indiana Jones or Librarian film.
That the antagonists; Rutland, Amanda, and Takamoto, are barely given any screentime to banter with Lara before being unceremoniously killed off doesn't help. Of more note are the support characters, Alistair and Zip, and Lara herself, all of whom give wonderfully entertaining performances. In one case their brilliant spurious dialogue alone manages to elevate an otherwise okay level to one of the best in the game.
Variety-wise, the levels are all incredibly distinct from one another, while the enemies are unfortunately not as much. The platforming mechanics are serviceable, and for the most part responsive, but incredibly underused; the best platforming level remains Croft Manor, a completely optional area. Likewise, the combat mechanics with the various kicks, bullet-time triggers, and grapples are all well and good, but almost completely unused in combat. It's a sad waste of potential.
Of note are the bosses, that take advantage of the mechanics to some degree instead of pretending that the game is something it's not. They're not particularly memorable, but none are less than on par.
It's a short game, incredibly short - if you haven't got a head for puzzles expect a good 7 hours, otherwise expect something closer to 5. Perhaps preferable to overstaying its welcome, but completely understaying it isn't fantastic either. The one billion unlockables they've managed to fit into the game help to counteract that - from concept art to outfits (hearkens to a day when they weren't just DLC, ey?) to model viewers and cheat codes, there's plenty there to play with.
Best puzzles are all saved for completely optional content - that is, grabbing the gold tokens. These legitimately involving puzzles (unless it's Nepal in which case it's hidden under some unremarkable ledge. Gorramn Nepal), which often require breaking previous puzzles, are all infinitely gratifying, and would be more so if the game didn't expect you to have a near-psychic amount of knowledge as to where they are before you even begin messing around to get to them.
Seriously, don't be ashamed to look up a hintbook or something to get even a vague idea of where they are. It's ridiculous.
With all this fairly good, there's some inexcusable bad. The QTEs are bad. The "developer hints"; the frustratingly slow camera cuts to completely obvious platforming sections in completely linear levels that every sixth generation platformer had, are bad. The physics puzzles that expect you ignore how physics work - in one case assuming that a 90 pound girl like Lara can send deliriously heavy metal cubes rocketing into the sky with the help of a medieval see-saw - are bad.
But overall, Legend's saving grace is that it's extremely easy to play.
Everything from the writing, to the combat to the puzzles is designed solely for you to enjoy it and have fun. If you're up for a completely undemanding fun ride, to be completed with rocketing ease and satisfaction, then Tomb Raider: Legend is a game to look into.