Julkaistu 16. toukokuu.
This is my first foray into the franchise after II and III, and I must say I am severely underwhelmed. Yes, the graphics are pretty, I dig Lara's more realistic look, and the controls are fairly nice and intuitive. But other than that, the game's just too flimsy to stand up well.
The levels are extremely short and extremely linear. The locations, though pretty and nicely varied, never confer a sense of amazement. Again, because there's just too little of them, and exploration is almost non-existent. The result is that you just breeze through the locations, and never really get that epic feel that few other games could create. Even the secret rewards aren't really secret. You practically stumble over the bronze and silver, and the gold usually isn't all that hard to find either.
The puzzles are almost insultingly simple, and that's without the blatant hand-holding by the sidekicks and the solve-everything goggles. In platforming sections, the correct and only path might as well be highlighted in neon colors. The only challenge usually comes from the stupid interaction between camera angles and movement keys. The vehicle sections are phoned in as well, simplistic and boring, a disgrace for this day and age.
The most I can say about the combat is that it's there. If you weave and dodge a bit, almost none of the mooks will hit you, and all go down with relative ease even if you stick to the pistols. The boss fights are equally simple and rarely take more than one or two tries to get right. And the taunting gets old quick. The only interesting, and dare I say epic, fight was the one against the sea serpent, which nevertheless was quite simple and would have been over even quicker if the grapple lock-on wouldn't have been confused by the multiple targets. It also left me with a bitter aftertaste, since I pretty much waltzed into its lair and then killed it for defending its territory.
The story is nothing but a ham-fisted cliché storm, which I could excuse if the characters weren't so flat and unlikable. Lara is an absolute mess. On the one hand, she's supposed to be this snarky, tough-as-nails action girl, and on the other hand her entire motivation for the game is the quest to find her lost mommy. The writers mash together these two halves of the character without anything even approaching finesse. I find Lara's flagrant, even gleeful disregard for her own life and that of others deeply disturbing, especially in the context of said mommy-issues. The villains are simply boring and cliché, the evil magic vamp, the corrupt playboy and the generic yakuza (nice tats, though). After having read much vitriol about the sidekicks, I found myself enjoying their banter quite a bit. I felt they complemented each other well, and were significantly more sane and well adjusted than their sociopathic boss. By and large the most interesting character was Nishimura, the extremely rich and extremely ripped Japanese dude in badass white tux. Why couldn't the game have been about him?
As a whole, Legend
is extremely forgettable. It has some good points, but they are lost in a sea of meh. At the end of the day, there's just too little to this game, both length- and content-wise to make it compelling.