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Oh and why do i say all of them suck except legend. well i played anniversary the first level was awesome but the rest was boring as hell, no enemies no scary moments like in legend and too LONG levels. why i hate underworld? who doesnt ? all boss fights are cut scenes in underworld and that you can change your equipment anytime in the field just makes it worse. oh and one more thing to mention, no puzzles at all....
However i really loved Lara and the gaurdian of light because it felt like playing Legend in different view as it has boss fights and too much puzzles and same soundtracks from legend.
Legend is actually the worst title in the series. It's completely linear, contrived and you're constantly under hand-holding. Atleast the new one offers some form of exploration, but it's too melodramatic and suffers from ludonarrative dissonance. On it's own merrits it's a really good game, and being a prologue you cannot judge it for not being a tomb raider game since it happened prior to the old games. However, if they continue down this path it does really need a new name.
What i can't really take is saying the first games suck. Tomb Raider, the actual tomb raider from '95 (stop revamping old names games industry) is the best in the series, with TR 2 a close runner up. Especially when you play it for the first time you're really looking allover the place to find that damn switch to continue and 3D controls being in the early stages offered their own difficultycurve +). From number 4 (last revalation) it went along with the "dumbing down" spiral every ♥♥♥♥♥♥♥ series got and it featured toturials and it offered nothing new. Numbers 5 and 6 were just plain bad. Anniversary stayed somewhat true to the old game, with the only exception being the damn obligatory QTE sections. But they're atleast very scarce. Legend... it suffered from bugs, was incredibly linear and way too damn easy with combat being even worse than the original tomb raider games. The only "new" tomb raider that was half-way decent and true to the genre was "underworld". But my love for the series is still with the first 2 games, and anniversary for essentially being a remake of the first.
I quite enjoyed the new Tomb Raider, first game in a while that I went to the effort of hunting down everything I could to get that little 100% on my map. As a reboot I was afraid the game would be really crappy, but it ended up better than I expected. Although I think my whole way of thinking through the game was "Man, Lara never catches a break." It was just one bad thing after another. Anyhow..
My only disappointment in Legend was that they never delved much more into Lara's parents, and that side of her. I quite liked the angle they took, but they never really followed through with it into Underworld. Overall I loved Legend, and I'll miss that style of play.
Legend had everything I was looking for and more! I prefer the previous TR games like this one, where Lara is an unstoppable force with her dual pistols, and nothing ever stops her from reaching her goal or getting what she wants (just look at the final cutscene of Legend... that is some powerful pursuasion!).
I didn't mind in the reboot that Lara was weak, couldn't climb mountains with her bare hands, or couldn't do triple flips down stairs (so much fun in Underworld), but the game overall wasn't what I was looking for in a TR game. It's graphically pretty and institutes some new features... but that's about it.
Legend will forever remain my most memorable TR experience. In fact, it's time I played though it again on PC.
I think Underworld would have worked better, story wise, if they had broke it up into two games and fleshed out some of the connections between the different cultures. I also didn't like her finding her mother all messed up. It could have ended with Avalon being a heaven like place with her mother there.
I also like the addition of Zip and Alister. Alister was the C3PO of Tomb Raider. The conversations they had about legends and cultures was great. In all the pre-2013 reboot games Lara was strong, confident, witty, acrobatic, very feminine and attractive and very sophisticated. She knew her stuff. The scene where the plane is crashing in the Himalayan mountains shows she was fearless and confident very early on, with the “I don't want to close my eyes.” line. Classic Lara. And then her knowledge of cultures and archeology when she studies the stones shows that her expensive education and curiosity helped shape her into a great adventurer. She was a female version of James Bond and Indiana Jones with acrobatic moves. The sound tracks for LAU was by far the best Tomb Raider soundtracks to date. And lets not forget Keeley Hawes voice acting. She gave Lara's personality that James Bond sophistication.
:( I need to stop talking about this because it's reminding me that CD pandering to the anti-Tomb Raider and anti-CD/Core only crowd has ruined a good thing they set up in the LAU series. I never asked for a more “realistic” and “relatable” Lara Croft. I wanted the high adventure, puzzle solving, very non-ordinary, well educated and sophisticated Lara. And what about exploring what happened to Tihocan and Qualopec. The empty tomb and the statue of Qualopec? Where did they go? Avalon? Did Natala lie about what Avalon was and was that a doppelganger of her mother gone wrong? There was so much ground laid for a great, on-going, adventure after LAU. Then the CD haters complaining killed it. Add to it that Square/Enix wanted to pander to the anti-TR crowd because they wanted only AAA titles and we get TR reboot. Time to go play through the classics and LAU. Like Pacman and Galaga, a good game will stand the test of time.