Half-Life > General Discussions > Topic Details
RampagingWombat Dec 28, 2012 @ 8:54pm
Half-life unplayable
For whatever reason Half-Life while playing through steam is stuttering very badly.

The old 2005 Dell desktop I had could run Half-Life, without Steam, just fine.

Yet with with 2012 Toshiba laptop it stutters a lot.

It seems to get worse wherever there are certain sounds. Yes, I disable the in-game community thing and I closed the Steam window.
Showing 1-15 of 23 comments
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RampagingWombat Dec 28, 2012 @ 8:57pm 
Say I attack an enemy with my crowbar. The game stutters when the sounds that are made from hitting an enemy are played. Yet the sounds made from hitting walls with the crowbar doesn't make the game stutter. The sounds made from breaking glass makes the game stutter.

In fact the game was stuttering in the very first part on the tram. With that recording over the PA system and when the doors were opening and closing.

Whenever the recording was going the game would stutter. Or as the tram was moving along the track doors would open and close. That would also cause the game to stutter whenever the sounds associated with them were played.

PS: The sound card I have in my 2012 Toshiba laptop is 7+ years more advanced than the sound card in the old 2005 Dell desktop. It's not the sound card.

Other more advanced games don't have issues like this. For them sounds play just fine and the game doesn't stutter when the sounds play in these more advanced games.
Last edited by RampagingWombat; Dec 28, 2012 @ 9:12pm
RampagingWombat Dec 28, 2012 @ 9:32pm 
Aaaand updating my sound driver didn't help fix the problem any.

Where other more modern games can have sounds playing with no hiccups, Half-Life's audio causes it to lag.

<(O o)>
Not-Satan Dec 29, 2012 @ 7:13am 
what are your pc specs?
RampagingWombat Dec 29, 2012 @ 9:45am 
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
Language: English (Regional Setting: English)
System Manufacturer: TOSHIBA
System Model: Satellite C655
BIOS: InsydeH2O Version 03.61.081.30
Processor: Intel(R) Pentium(R) CPU B960 @ 2.20GHz (2 CPUs), ~2.2GHz
Memory: 4096MB RAM
Available OS Memory: 4044MB RAM
Page File: 2534MB used, 5551MB available
Windows Dir: C:\windows
DirectX Version: DirectX 11


-----
Card name: Intel(R) HD Graphics Family
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_0106&SUBSYS_FCE01179&REV_09
Display Memory: 1696 MB
Dedicated Memory: 64 MB
Shared Memory: 1632 MB
Current Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: LGD02DC
Native Mode: 1366 x 768(p) (59.996Hz)
Output Type: Internal
Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumdx32,igd10umd32,igd10umd32
Driver File Version: 8.15.0010.2353 (English)
Driver Version: 8.15.10.2353
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

Description: Speakers (Conexant SmartAudio HD)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_14F1&DEV_506E&SUBSYS_1179FCE0&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: CHDRT64.sys
Driver Version: 8.54.0044.0000 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 6/27/2012 10:08:32, 1608864 bytes
Other Files:
Driver Provider: Conexant
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

RampagingWombat Dec 29, 2012 @ 9:56am 
*** I will elaborate on unplayable:

I was walking to see something that was over a ledge. A sound played and the gameplay skipped and next thing i knew I was falling over the ledge. Didn't kill me but I went from 100 HP to Eleven (11) HP.

When swinging at enemies I am trying to save bullets. Being on the Hard difficulty, enemies can take several bullets before they go down. So I am swinging away. Whenever I would land a hit the game would stutter. This means that I can't get away in time before an enemy swings and hits me with a melee attack. I try to back away but because of the game play hiccup sometimes the game won't let me back up in time. I hit the backup button but it doesn't always register. If the keypress does register, the backup action that happens is delayed because of the game play lag. So the enemy has a chance to hit me where normally I would get away in time.
Last edited by RampagingWombat; Dec 29, 2012 @ 10:05am
Not-Satan Dec 29, 2012 @ 3:14pm 
try lowering your graphic settings and type snd_async_fullyasync 1 into the consel
Last edited by Not-Satan; Dec 29, 2012 @ 3:18pm
ElectroRobotic Dec 29, 2012 @ 3:45pm 
Don't change your sound settings. It tends to do that.
RampagingWombat Dec 29, 2012 @ 8:28pm 
Originally posted by Demond28:
try lowering your graphic settings and type snd_async_fullyasync 1 into the consel

I copied and pasted that into the console and hit enter and it said "unknown command".
cosmos. Dec 29, 2012 @ 10:09pm 
Hey, I didn't read the rest of the posts so I'm not sure if this will work, but-

Go to properties in the library, and then launch options and type:

-d3d

I used to crash on startup / get weird glitches with games running on the GoldSRC engine until I did this.
(₣Ŧ)Iban Fadlan[ṂĢסּ] Dec 30, 2012 @ 5:48pm 
This works perfectly kernel.panic thanks (i was having the same issue as rampagingwonbat)
87thesidGaming Dec 30, 2012 @ 10:19pm 
Intel HD family graphics blow, with that definately reduce graphics. Everything else seems fine, also your sound card wouldnt do that, its the graphics card. And that would be your problem.
RampagingWombat Dec 30, 2012 @ 11:41pm 
Originally posted by 87thesidGaming:
Intel HD family graphics blow, with that definately reduce graphics. Everything else seems fine, also your sound card wouldnt do that, its the graphics card. And that would be your problem.

How is it then that my graphics card can run more modern games without any issues? Which have graphics which demand more from the card than the graphics in older games?

Rift, Team Fortress 2, WoW, and the Sims 3. NONE of those could be run with the Graphics card in the old 2005 Dell Desktop. Yet the graphics card in the old Dell Desktop could run Half-Life just fine.

The graphics card in my current 2012 Toshiba Satellite CAN run Rift, Team Fortress 2, WoW and the Sims 3 without any issues. Yet it can't run Half-Life without any issues.

WTF?!
Last edited by RampagingWombat; Dec 30, 2012 @ 11:44pm
RampagingWombat Dec 30, 2012 @ 11:59pm 
Originally posted by kernel.panic:
Hey, I didn't read the rest of the posts so I'm not sure if this will work, but-

Go to properties in the library, and then launch options and type:

-d3d

I used to crash on startup / get weird glitches with games running on the GoldSRC engine until I did this.

I tried that but it didn't work :(

I really don't get it. How an older computer can run a game just fine but a newer computer can't. While a newer computer can handle more modern games that an older computer could not. And while the newer one (2012 vs 2005) can handle the more modern games it cannot handle the older games.
RampagingWombat Dec 31, 2012 @ 12:08am 
If my current graphics card cannot run an older game than it should not be able to run newer games and yet it can.

If it's so bad then how can it run games which were released after Half-Life? Which are more of a challenge for it. These newer games are like a 10k run for this graphics card. Half-Life ought to be like a 2k run for this graphics card.

I am not hating on my 2012 Toshiba.

It's just puzzling that while it can handle these advanced games, it cannot handle a game which a 2005 Dell Desktop had no problems with.
Last edited by RampagingWombat; Dec 31, 2012 @ 12:42am
87thesidGaming Dec 31, 2012 @ 1:44pm 
Originally posted by RampagingWombat:
If my current graphics card cannot run an older game than it should not be able to run newer games and yet it can.

If it's so bad then how can it run games which were released after Half-Life? Which are more of a challenge for it. These newer games are like a 10k run for this graphics card. Half-Life ought to be like a 2k run for this graphics card.

I am not hating on my 2012 Toshiba.

It's just puzzling that while it can handle these advanced games, it cannot handle a game which a 2005 Dell Desktop had no problems with.

Well yes, graphics are wierd like this, for instance, i could not play counter strike on my dads Dell desktop that could run other more demanding games. Its not the fact that the game requires much because it doesnt, but instead the game engine and it sometimes isnt compatible with all cards. Its best played with AMD, Nivida, or ATI graphic cards. Hope this helps.

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Date Posted: Dec 28, 2012 @ 8:54pm
Posts: 23