Yayınlanma: 24 Mart
"You are only minimally modified. We can help you correct this."
Deus Ex: Invisible War is a for the most part linear FPS-RPG in a sinister Sci-Fi setting.
It's graphics pale compared to other titles using the same engine, levels seem a bit confined especially when compared to the first Deus Ex
and the inventory is tiny - design concessions that had to be made in order for a release on the original Xbox console to be possible.
Frequent loading screens in between small level sections can be somewhat annoying and take between 20-30 seconds even on a SSD. (Save regularly to avoid having to replay lenghty sections because very rarely the game did crash on me and even corrupted a save-file once.)
Sounds bad? Nah.
I played thorugh the game close to its release and played through it again just now. Don't be fooled into thinking this is the abysmal game enthusiasts of the first game often make it out to be. It's less complex in just about every aspect, yes, but it still an enjoyable experience for fans of the series and FPS-RPG fans alike. Shooting feels fine, weapons and gadgets/biomods are fun to use, different approaches to enemy encounters / completing objectives are possible and encouraged, even some plot altering decisions can be made.
Overall it was an enjoyable 20 hour experience (if you take your time like me, and try to find up to six special weapons well hidden in the game). A recommendation when on sale, especially for fans of the first game for story reasons and for fans of the cyberpunk/noir/dark Sci-Fi genres.
(Note: I ran this game on Win 8.1 64-Bit using the community texture pack, at 1080p resolution, 120 FOV and reduced HUD size. Using all these tweaks (to be found in the community section here on steam) I even found it visually to be a somewhat pleasing experience.)