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2.Wait for the worker to come out from the left side of coat check, as he does you have a little time to enter the door, without been detected!(wait for police officer to look away).
3.Go all the way down, open the double door, knock out the drinking franchman!Drag his body back to the previous room with the large chest. Before dropping him in chest, take his uniform.
4. In the room, where you find the drank franchman, there is a locked door(metal) unlock it. It will lead you to large corridor. Enter the first door on the right.
5. Go upstairs you'll see the curtains, go left,(w, FBIgent sits) then on the right side of the corridor you'll see double doors, which will lead you to platform right above the stage.
6. As you get on the platform, you'll see the door enter it, There is a worker, make sure he is sitting down and then plant the explosive on the chandelier.
7.When you're standing on platform drop the coin on the stage, that will stop the scene and speed up the process.(acotrs going back to their rooms!) FBI guard has left.
8.Exit the room with all the wires, as you go out there is a door on the left side. that is where the Second actor the executioner rests.
9.Hide in the closet, executioner will come in, puts his fake pistol down and then he leaves for bathroom. Use this time to pick a fake pistol and put the real one down.
10.Go back way you came from, Get your suit back(BE very carefull there is an officer going up and down on stairs)
11.Wait on the third floor(for your detonator to reach(* if you don't have it updated);
As main Actor dies, Your second target runs out in between sits, falls down like a little girl. Keep track of him on the map as he falls drop the chandelier.
12. Leave.
afair this would indicate you got the notoriety in some past mission and not on this one
I was playing the GOG version just recently, and I remember quite clearly that I got a silent assassin rating on A Vintage year. Yet when I start the next mission, right after the exclamation mark appears and I check my notoriety it has increased to 10 for that particular mission.
Somehow the witness is activated as soon as the mission starts maybe?
I'm playing version 1.2 and only modified the game with a widescreen patch, maybe that has something to do with it but who knows, I'll just live with it, glad I'm not the only person with this problem