Geplaatst: 30 april
Get Commandos 2 first. The learning curve here delicately holds your hand through the tutorial then hands you a live grenade and asks why you haven't defused it yet
The good news then, for veterans of the game, you'll really find your skills pushed here. Time is the big stricture here for many levels, where before you generally had the luxury of ticking off every enemy in your own time. Clearing a rail-field in minutes to intercept a train, with just the Green Beret, was an incredible level
In many respects, Commandos 3 improves upon the 2nd installment. The levels are smaller, so less onerous. The variety is also pushed so it's not just repetitions of "clear out this encampment". Quickly move to the front of a moving train, assassinate a traitor, destroy as many vehicles as possible before they leave the compound...
Ironically though, these work against it in some respects. The game is ridiculously short (compared to the previous titles) - there are only 12 levels in all, a handful of which take 5 minutes (if that), so you barely feel you get started with a campaign before it's over. Too many also become a bit "Commandos and Conquer" - less about stealth and more playing an RTS of hero units. They were fine in moderation in Commandos 2, but I felt they took up a few too many levels here
But whilst I say it's probably the least memorable of the 3 titles - The quality and challenge is still definitely there