Julkaistu 20. joulukuu.
I was very disapointed with commandos 3 if you compare it with commandos 2.
If your familar with 2 and play 3 you may see what I mean. If you have not played No. 2 or 3 and like stratagy, stealth or WW2 themes I would strongly recomend you play commandos 2 instead. Because in short, in various ways game No. 3 seems like it has been stripped and dummed down compared to No. 2 and without being a computer games desinger half the effort went into it for sure!
If you'd like to hear my reasons please read on...
As I was saying game No.3 has been "dumed down" extremly and the levels are far less imaginative in terms of how you complete your goals and use your characters and there skills.
In No. 2 the levels where big, colourful and interactive there where primary objectives and scondary objectives (which you did not have to do but it got you a better score if you did, was fun to do and if I remember unlocked bonus levels ect. something which they have completely removed from 3). Also in 2 There were always many diffrent approches you could take to achiveing your objectives, you could play the same level three or more times and play it very diffrently, from doing a mission objective with complete stealth and spiling no blood to setting up traps to going in guns blazing. In 3 not so much, there are only 1 or 2 objectives per level and only 1 or 2 ways of achiving them. (and this is if you count cheating, i.e being able to drive around in a truck indefinatly being shot at but not dieing while running over ♥♥♥♥♥♥♥♥ Nazis, which was funny for little while. Or cheating acidentally in frustration (I will explain my frustraion in a moment) by finding out that running wildly across open spaces into many armed enemys and stabbing them one after the other worked better at least faster sometimes than any tatically excuted plan that used any stratigical thinking or firearms from a safe place with an element of surprise.
The last and and most effective cheat method for cleaing the way ahead and I say cheat as I dont think it would be the most effective way unless you are combating complete window licking Naiz boys with a feteish of self death by grenades.
My cheat teciqunic involed finding a good spot. kill an enemy in veiw of others allowing Nazi enemys to come and investigate the body. Throw a grenade at investagators which my set off the alarms or just attract more enemy investagators. These enemys would run around investigateing all new bodies before being added to them as I got one of my men to throw another grenade. I would repeat this process if the hidding spot was good enough (or rarther if the nazis were ♥♥♥♥♥♥♥♥ enough) and kill a huge portion of enemys on the map in less than 5 minutes, as they would just all keep coming throwing cation to the wind in order to cluster about together just to conferm if there friends really had just been blown up 3 times previously.
Back to my origonal point and acepting that the AI may not always be amazing in No.2 the levels and gameplay were more dynamic, interesting and challanging
The levels in No. 3 are less interesting in that they are considerably less interactive than in 2. In 3 you can climb some things like telephone poles however you wont because they often will not take anywhere useful except up and down and sereve as a little PT while in the middle of a fire fight. In 2 you could with the thief espacially climb many things which would offer a short cut, a way behind the enemy or access to some gear.
Items in 3 only come in crates or dead bodies. In 2 you could find things anywhere, on shelves in boxs in hide holes, barrels ect, This made you think about your enviroment a little more and exploration of areas was part of the fun of finding new gear and ways of completing objectives. while on the subject of items and charactors inventorys, for some reson at times I could not drop, swap or place iteams back in a create from my inventory which meant it was taking up space and had no function. More frequentaly though was for some reason you could not pick up, give or top up on amunition or place/take/give specific amounts of ammo or items to, from or between characters despite haveing space in the inventory, it was a minor thing but a annoying, another minor inventory issue was you could not just click on the portats of the the charactors next to your currently selected man in order to exchange items you have to press trade then the portrait why cant you just press the portrait, a minor thing I know but it just made the play slower espacailly without a mouse.
There were more varied hideing spots in 2 espacailly for the thief. There are two hide spots in Commandos 3 that I can think of (hidie place 1 were the trucks found on most levels and hidie place 2 on one level there was a great abyss in the train staion floor, that was it). Furthermore in game No.3 hidie place 1 "the trucks" were actally magical portals only your men could use. As if found by the enemy your man could run over to a truck and even if seen entering the vehcial by enemys, 9/10 times the enemy in pursuit would become overwelmingly baffled at your getting into a truck and think you had just gone into thin air and so give up the chase. you could even repeat the process over and over infornt of the same nazis with learning difficulties and they would just think it was a magic trick and not be able to work out despite watching you that you had entered the truck and were in fact still there.
The levels were just bigger and more exciting in 2 you could explore everywhere, there would would sometimes be wild animals moveing around in the enviroment and the weather and levels were varied in appreance ranging from snow to the tropics, the music changed aswell and the underwater scenes and well everything was a bit more alive. 3 was bland and single tracked compared .
I know I played the game on a laptop with no mouse witch did not help but still an irritating major flaw in 3 as it often interfeared with gameplay was that you had to change camara angle very often as you switched character, or moved in and out of buildings, in 2, you could change angle, however you could play the game without constantly haveing to ♥♥♥♥ about with the camara turning back the way you wanted it. And the way the levels where layed out in 2 meant you could often play the game effectively at one angle, not so with 3! and too ice this cake of complaints the mini map is just confusing as it does not rotate and corolate inline with the camara angle witch makes it unessiseraly unuseful.
Again I know playing with a mouse would have helped but comeing to my final critisim and the one that most anyoed me in cobontaion with poor camara angles was what happened to the old interface system and hotkeys. WHY did they change it? It looks like they tried to slim it down but it really didnt work and I dont think it was needed at all instead of adding something too the game they just took it away. Did they really think it would fool me into thinking "oh my, they have made a completely new game here look how cool it is!" NO! I think I remember playing No.2 with an interface system that made gamplay much smoother and meant I could just enjoy playing the game planning and exicuting my next move instead of winding myself up because I have been shot as I was busy changeing camara angle and switching characters and weapons. In 3 you cant quikly switch to the weapon or character or even veiw one trouble spot to the next and you cant pause the gameplay to sort out the camara or issue commands.
You cant change equipment or weapons easily, You have cycle though everything in your inventory and back again if you use the keys (which often meant id end up pulling out the wrong thing like a bazoka for an enemy 5 feet away) alternativly you can click on your weapons icon then on the new weapon you want then click where you want to shot it, by this time you have missed your target or been shot a