Regions Of Ruin

Regions Of Ruin

View Stats:
 This topic has been pinned, so it's probably important
Dev Plans and More!
Greetings, Dwarven friends!

We just want to thank you all again for the amazing reception the game is getting, and also fill you in on the plans we have going forward. While a typical “roadmap” would be difficult to maintain, (we can’t keep up with Stephen!), we do have a number of ideas planned and are listening carefully to the ideas and suggestions the community is sharing. A few of the things in the works right now include:

Controller support: Work on this has begun, and it’s a top priority of ours to get the controller support in and working.

Balance: Balancing the game is definitely a focus right now, as we get things feeling better and creating a smoother progression through the game. This will be an ongoing task for us as the game grows and we continue to add more content.

Combat mechanics: We’ve been listening to feedback and adjusting combat where necessary to provide the best experience in such a critical aspect of the game. We will continue to tune it as we hear more from the community!

Quest Auto-complete: We realize it can be hard at times to remember who you took what quest from, and that you don’t always want to track those quest givers down. Quest auto-complete will take that bit of tedium out of finishing quests as you go, which will keep gameplay smoother especially as the game expands!

Cloud saves: We definitely understand the desire to hop from one machine to another, and cloud saves are on the to-do list for Stephen.

Bug fixes everywhere!: We’re continuing to pound on bugs, and are so thankful to everyone hopping into Discord and the Steam forums to report those issues to us! We couldn’t do it without our loyal dwarven legions!

More content: The content is a big part of what’s coming during Early Access, and the plan is to see new content with every weekly patch. How much it amounts to will depend on the load for bugs and other work during that week.

Randomization: We have definitely heard the community asking for random content to extend replay value, it seems every game goes in that direction. In the case of Regions of Ruin, we are committed to completing the game’s main campaign and story before looking at randomly generated content. We do want to let the community know we are looking into ways we could do that, but that it will be awhile before randomization is on the table. In short, it is under consideration, and we do agree it would be a cool feature!


Regarding our update plans now that we’re on Early Access, we have settled on a system of weekly updates, to be deployed on Fridays at 10PM AEDT (Stephen lives in Australia, and we want to accommodate his schedule for easier workflow for patches!) Those in the US and elsewhere will be waking up to patches before the sun rises, and can look forward to hopping out of bed to see what surprises Stephen has left overnight! Additionally, you can also expect bug fix or hotfix patches to be deployed at his convenience, you never know when the Wizard could strike again! This is going to be an exciting journey, and we’re so happy to have you all on board with us!