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Ein Übersetzungsproblem melden
I thought it might be the 3D menu settings being linked to the wrong viewing mode, so I switched the projector to Top-Bottom and its still screwed up.
Is this a bug? It doesnt matter if I have nvidia 3D Vision enabled or switched off, and I'm aware there is no 3D Vision support.
Would it be at all possible to code the game to work with quad buffered Open-GL for nvidia 3D users? nVidia now support this I believe for the last 6 months or so with their drivers.
The Polynomial does not know what mode the projector has been set to, and vice versa, I think. You need to set side by side in the polynomial, this should make it render twice, then in the projector settings you should set the mode to side to side, which should make for a single 3D image. Albeit it might be horizontally stretched. Polynomial doesn't support top and bottom mode presently at all.
> Would it be at all possible to code the game to work with quad buffered Open-GL for nvidia 3D users? nVidia now support this I believe for the last 6 months or so with their drivers.
I'm going to have to get the hardware and test it. If it's supported I can add the code into the sequel.
I had the projector set to SBS 3D mode when I selected it from the menu in-game, which is why I thought there was a bug, because SBS mode renders the screen as if its Top Bottom 3D.
I've tried the Avatar game with SBS 3D and that works OK with the projector, so I can rule out the projector being faulty for now.
I might give it a go later with Tridef to see if I can get it to work that way in SBS mode.
Its weird because when you set SBS 3D in the menu, and have SBS 3D set on the projector you get a stereo 3D image produced, however its rendered once in the top half of the screen, and rendered again in the bottom half of the screen, and each half is rendered in stereo 3D.
Until I realised each half is actually in stereo 3D I thought it was a bug and the game was producing Top Bottom 3D.
I'm away from home for a few days but I can check again on Wednesday afternoon when I get back. It's a shame I can't get this to work because I could spend hours playing this in 3D.
Is there any possibility this might be caused because I'm only playing the demo version of the game? I held off buying the full release because at the time this came out I only had an nvidia 3D vision compatible monitor, but I now have the projector which supports nvidia 3D as well as Top Bottom and SBS.
It looks amazing, its hard to describe the experience, but this game in 3D on a projector with 5.1 surround sound is flawless...
Thanks Dmytryl, I can't wait to see what you do with the sequel.
If I could make one request, would it be possible to have a dynamic 3D crosshair in the next game? Anything set in 2D at screen depth, like the crosshair and HUD, makes it really difficult to focus because when you focus on stuff in the background all the 2D content gets doubled up.