The Polynomial

### The Polynomial

The Polynomial > Discusiones generales > Detalles del tema
Desulishor 28 ENE 2013 a las 3:19
Ideas on the lack of things to do.
I realize it's quite irresponsible to say something like this, but I loved the visual style of this game and it's a shame there's barely anything to do in it.
In my own experience, I found the space combat part of the game just disorientating and I spend way more time just getting lost in the soundscape. Yet at the same time, my gamer self is screaming for a way to prove myself.

These ideas would probably be the size of a new game altogether, which makes the post even more irresponsible, but here's to hoping I'd find like-minded people. These are ideas for game modes, which could work with the same visual style, though I don't know if they'd work with the current physics motor/sound decoder

-Ride the soundwave:
Gather points by flying along the fractals and gathering objects. 'Touching' any light part of the fractal would start a multiplier and any objects would score points in a combo-like fashion. And certain objects would change the animator or the arena... (think Audiosurf but with more freedom in three dimensions?)

-Avoidance:
The goal is to avoid the fractals and the objects flying towards you, and points are gained for time survived, with a multiplier perhaps. Difficulty levels would increase the number of objects, and their speed. Works best with tunnel-like fractals. (Bullet hell in 3d music exploration, or something like that.)

-Find the object:
Imagine this, a slow, ambient sort of track paints the scenery of an unknown world. You hear something and see a pulsing light. That's when you start your exploration in the space of music.
So, this mode would need nothing but an open space and a static object spawned in a random place, which sends pulses of light. You could award points for finding a set number of objects in a 5-min blitz, and make it so that certain objects change the arena or the animator, but the main thing is to give you a more profound reason to explore, without the need to worry about enemies.
Mostrando 1-5 de 5 comentarios
6Jarv9 19 FEB 2013 a las 18:12
Ride the soundwave sounds cool, but it may be a headache to program it.
plasterettte 21 FEB 2013 a las 9:03
I think it would be cool to have a sort of survival mode, or something.
Octav8rium 17 JUN 2013 a las 18:32
great ideas, i would like to see the animator slowly build up to the tune of progressive ambient tracks. what other games are good for playing along with music?
Desulishor 18 JUN 2013 a las 4:02
Sorry bout talking of other games in a topic like this, but I'm actually finding that type of games as my favorites, at least for short playing sessions. There's always audiosurf, which has been out for a while (a sequel could be coming up) Then there's symphony, which works like a top-down shoot'em up with your own mp3 library, but neither of these games gives the player 'freedom' to what do they want with their music. (they're great games, don't get me wrong, but I'm missing that something...) One that I haven't tried yet, is Rush Bros which is supposed to be quick-paced platforming with mp3 tracks and I'm also following Melody's Escape which works on the same idea but is still in middle of development.
SolarInferno 19 JUL 2013 a las 16:50