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 This topic has been pinned, so it's probably important
dmytryl  [開發人員] 2013 年 01 月 26 日 @ 上午 6 時 41 分
A few audio tips for Linux
You will need libmpg123 to be able to play mp3s (32-bit version). Alternatively, you can use an external music player (e.g. clementine, banshee, or what ever you like): clear the playlist in game, click on audio capture device, and choose "Monitor of built in Audio Analog Stereo..." or other source (you may need to experiment a bit), and you'll have it visualizing the audio that is coming from your music player. This is probably the best option overall. I'm using that myself whenever I am working, so that I can listen continuously as I restart the game.
最後修改者:dmytryl; 2013 年 02 月 15 日 @ 上午 10 時 08 分
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Ultimoore 2013 年 02 月 23 日 @ 上午 7 時 27 分 
+2 this
Mafat Golgo 2013 年 09 月 18 日 @ 上午 8 時 18 分 
Unfortunately, this doesn't work for me. There isn't the "Monitor of built in audio analog stereo..." option and any other options doesn't work.
Bowser 2015 年 09 月 19 日 @ 下午 3 時 03 分 
Here's a short note about PulseAudio and later distros.

Firstly, with regards to pulseaudio, you should decrease `default-fragments` and `default-fragment-size-msec` such that they are lower. This will decrease latency. I have mine set to 4 and 1 respectively, but you should figure out what's right for your sound card. Additionally, OpenAL can behave unreliable when pulseaudio is set to run at a high sample rate. I find that 48000 works pretty well.

On some newer distros, I have found that the included `libvorbis` will cause OpenAL to misbehave. Remove `libvorbis` from your architecture's lib folder, which will be located in the game's bin folder.

Insure that PULSE_LATENCY_MSEC is not set when running the game, as it will screw up OpenAL. This environment variable is not set by default.
最後修改者:Bowser; 2015 年 09 月 19 日 @ 下午 3 時 03 分
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