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The Polynomial > 일반 토론 > 제목 정보
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dmytryl  [개발자] 2013년 1월 26일 오전 6시 41분
A few audio tips for Linux
You will need libmpg123 to be able to play mp3s (32-bit version). Alternatively, you can use an external music player (e.g. clementine, banshee, or what ever you like): clear the playlist in game, click on audio capture device, and choose "Monitor of built in Audio Analog Stereo..." or other source (you may need to experiment a bit), and you'll have it visualizing the audio that is coming from your music player. This is probably the best option overall. I'm using that myself whenever I am working, so that I can listen continuously as I restart the game.
dmytryl님이 마지막으로 수정; 2013년 2월 15일 오전 10시 08분
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Ultimoore 2013년 2월 23일 오전 7시 27분 
+2 this
Mafat Golgo 2013년 9월 18일 오전 8시 18분 
Unfortunately, this doesn't work for me. There isn't the "Monitor of built in audio analog stereo..." option and any other options doesn't work.
Bowser 2015년 9월 19일 오후 3시 03분 
Here's a short note about PulseAudio and later distros.

Firstly, with regards to pulseaudio, you should decrease `default-fragments` and `default-fragment-size-msec` such that they are lower. This will decrease latency. I have mine set to 4 and 1 respectively, but you should figure out what's right for your sound card. Additionally, OpenAL can behave unreliable when pulseaudio is set to run at a high sample rate. I find that 48000 works pretty well.

On some newer distros, I have found that the included `libvorbis` will cause OpenAL to misbehave. Remove `libvorbis` from your architecture's lib folder, which will be located in the game's bin folder.

Insure that PULSE_LATENCY_MSEC is not set when running the game, as it will screw up OpenAL. This environment variable is not set by default.
Bowser님이 마지막으로 수정; 2015년 9월 19일 오후 3시 03분
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