The Polynomial

The Polynomial

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dmytryl  [Entwickler] 26. Jan. 2013 um 6:41
A few audio tips for Linux
You will need libmpg123 to be able to play mp3s (32-bit version). Alternatively, you can use an external music player (e.g. clementine, banshee, or what ever you like): clear the playlist in game, click on audio capture device, and choose "Monitor of built in Audio Analog Stereo..." or other source (you may need to experiment a bit), and you'll have it visualizing the audio that is coming from your music player. This is probably the best option overall. I'm using that myself whenever I am working, so that I can listen continuously as I restart the game.
Zuletzt bearbeitet von dmytryl; 15. Feb. 2013 um 10:08
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+2 this
Unfortunately, this doesn't work for me. There isn't the "Monitor of built in audio analog stereo..." option and any other options doesn't work.
Here's a short note about PulseAudio and later distros.

Firstly, with regards to pulseaudio, you should decrease `default-fragments` and `default-fragment-size-msec` such that they are lower. This will decrease latency. I have mine set to 4 and 1 respectively, but you should figure out what's right for your sound card. Additionally, OpenAL can behave unreliable when pulseaudio is set to run at a high sample rate. I find that 48000 works pretty well.

On some newer distros, I have found that the included `libvorbis` will cause OpenAL to misbehave. Remove `libvorbis` from your architecture's lib folder, which will be located in the game's bin folder.

Insure that PULSE_LATENCY_MSEC is not set when running the game, as it will screw up OpenAL. This environment variable is not set by default.
Zuletzt bearbeitet von Summerisle; 19. Sep. 2015 um 15:03
Another good tip: just run it through Proton. Could not get audio working no matter what. Not on the 32 or 64 bit versions, not with padsp, no sound functioning at any point in time til I flipped Proton on. Works great now
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