Plompi 28. Apr. 2013 um 10:30 Uhr
Oculus Rift Vr support
Are there any plans of a Oculus Rift compatible version? Integration shouldn't be too complicated. It would just blow my mind watching this wonderfull game move to my music.
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dmytryl  [Entwickler] 28. Apr. 2013 um 22:57 Uhr 
Yes... I very much want to add Oculus Rift support but I just don't have the hardware yet. Actually I'm working on a second game, but I'll definitely back-port Oculus Rift support into Polynomial when I add that.
Zuletzt bearbeitet von dmytryl; 28. Apr. 2013 um 23:02 Uhr
whotouchedmydick? 28. Aug. 2013 um 1:05 Uhr 
I love you. That is all.
Jason (Oculus Rift) 30. Aug. 2013 um 23:30 Uhr 
I played with the side by side settings and got it almost OK, but the hud still wouldnt work out. Please, add Oculus Rift Support ot this game. It would me AMAZING and I would demo it to a lot of people.
WormSlayer 31. Aug. 2013 um 6:55 Uhr 
I would totally buy this to play on my Rift!
dmytryl  [Entwickler] 10. Apr. 2014 um 22:54 Uhr 
Got the hardware, ironically after the facebook deal...

There's what works for me: select "side by side", enter -120 for "shift", and press h twice to disable HUD. Not perfect, but not bad either. I'm currently busy on another job so I don't have time to add proper support yet.
Marbaus 27. Apr. 2014 um 19:15 Uhr 
Sounds like a great start to an aweome game. Getting the new Ocular in July, so I am looking forward to getting this.
lighthouse's new alt 4. Mai 2014 um 3:12 Uhr 
This game could lessen LSD usage by 45% if it had Oculus Rift support.
Aurel Tristen 12. Aug. 2014 um 12:28 Uhr 
Hey Dmytryl, any progress with this? I love that your game supports so many 3D modes, but OR support would rock too!
whotouchedmydick? 9. Sep. 2014 um 5:14 Uhr 
please please please add rift support with head tracking.

i will marry your dentist.
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