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Plompi 28 apr 2013 om 10:30vm
Oculus Rift Vr support
Are there any plans of a Oculus Rift compatible version? Integration shouldn't be too complicated. It would just blow my mind watching this wonderfull game move to my music.
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dmytryl  [ontwikkelaar] 28 apr 2013 om 10:57nm 
Yes... I very much want to add Oculus Rift support but I just don't have the hardware yet. Actually I'm working on a second game, but I'll definitely back-port Oculus Rift support into Polynomial when I add that.
Laatst bewerkt door dmytryl; 28 apr 2013 om 11:02nm
whotouchedmydick? 28 aug 2013 om 1:05vm 
I love you. That is all.
Jason (Oculus Rift) 30 aug 2013 om 11:30nm 
I played with the side by side settings and got it almost OK, but the hud still wouldnt work out. Please, add Oculus Rift Support ot this game. It would me AMAZING and I would demo it to a lot of people.
WormSlayer 31 aug 2013 om 6:55vm 
I would totally buy this to play on my Rift!
dmytryl  [ontwikkelaar] 10 apr 2014 om 10:54nm 
Got the hardware, ironically after the facebook deal...

There's what works for me: select "side by side", enter -120 for "shift", and press h twice to disable HUD. Not perfect, but not bad either. I'm currently busy on another job so I don't have time to add proper support yet.
Marbaus 27 apr 2014 om 7:15nm 
Sounds like a great start to an aweome game. Getting the new Ocular in July, so I am looking forward to getting this.
lighthouse's new alt 4 mei 2014 om 3:12vm 
This game could lessen LSD usage by 45% if it had Oculus Rift support.
Aurel Tristen 12 aug 2014 om 12:28nm 
Hey Dmytryl, any progress with this? I love that your game supports so many 3D modes, but OR support would rock too!
whotouchedmydick? 9 sep 2014 om 5:14vm 
please please please add rift support with head tracking.

i will marry your dentist.
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