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Apr 28, 2013 @ 10:30am
Oculus Rift Vr support
Are there any plans of a Oculus Rift compatible version? Integration shouldn't be too complicated. It would just blow my mind watching this wonderfull game move to my music.
Apr 28, 2013 @ 10:57pm
Yes... I very much want to add Oculus Rift support but I just don't have the hardware yet. Actually I'm working on a second game, but I'll definitely back-port Oculus Rift support into Polynomial when I add that.
Last edited by
; Apr 28, 2013 @ 11:02pm
Aug 28, 2013 @ 1:05am
I love you. That is all.
Jason (Oculus Rift)
Aug 30, 2013 @ 11:30pm
I played with the side by side settings and got it almost OK, but the hud still wouldnt work out. Please, add Oculus Rift Support ot this game. It would me AMAZING and I would demo it to a lot of people.
Aug 31, 2013 @ 6:55am
I would totally buy this to play on my Rift!
Apr 10, 2014 @ 10:54pm
Got the hardware, ironically after the facebook deal...
There's what works for me: select "side by side", enter -120 for "shift", and press h twice to disable HUD. Not perfect, but not bad either. I'm currently busy on another job so I don't have time to add proper support yet.
Apr 27, 2014 @ 7:15pm
Sounds like a great start to an aweome game. Getting the new Ocular in July, so I am looking forward to getting this.
lighthouse's new alt
May 4, 2014 @ 3:12am
This game could lessen LSD usage by 45% if it had Oculus Rift support.
Aug 12, 2014 @ 12:28pm
Hey Dmytryl, any progress with this? I love that your game supports so many 3D modes, but OR support would rock too!
Sep 9, 2014 @ 5:14am
please please please add rift support with head tracking.
i will marry your dentist.
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Apr 28, 2013 @ 10:30am
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