Publicado: 13 de abril
-- Foreword - 3D VISION --
First of all I have to clarify that I played The Bureau completely with NVidia's 3D vision and used a fix by the community to enhance the quality of it. If you do not know 3D vision check out NVidia's forum: https://forums.geforce.com/default/board/49/.
What's the point of 3D vision? It changes the immersion you feel in a game. Characters are a bit outside of the screen and hallways in the game have a realistic deepth; that means it goes deep into your wall. It is like watching through your screen. It is something you have to check out yourself as it is difficult to be explained. Do not make the mistake and compare it to 3D movies. The deepth and convergence is very different. It is more the kind of 3D you will see with the Oculus Rift or the HTC Vive.
-- Substance of the game --
First of all, I have to admit that I needed quite some time to get into the mechanics. So I stopped playing the game after 4 hours when I first started it one and half years ago, knowing at this time however that I want to retry it again someday in the future.
This weekend it was this day and I got hooked this time and played through it in three days.
-- What are the pros and cons? --
- Great atmospheric setting, great story, great characters, great voice-acting
- Decent graphics with very good science fiction design
- A great variety of coloufull lights
- It's the 50s! Everyone in the game looks very classy
- Rewarding and satisfying combat system
- First playthrough around 20 hours
- Replayability because of the combat system and different difficulties
- Decent skill system
- A lot short well-written readings within the game that give you some background information of the story
- AI of your squad:
-->Let me explain: it might not be a big issue if you play on easy but it is going to be very frustrating on the harder difficulties; actually it was also the AI of my fellow combattants that stopped me from playing the game the first time. If you have the feeling a combat is too demanding change the difficult settings. It is possible during every fight.
-->What's the issue? The AI sometimes is just not holding cover correctly. The combat system is missing commands about what the AI should do at a specific place you move one of your two characters. Sometimes it would just be better for your squad members to stay in cover and let you do all the hard work. But they always decide to get out of the cover and shoot the enemies, but not going back to cover in time so they brutally injured.
- Level-UP system finishes for your main character at level 10 and for your squad members at level 5 - I could imagine a Game+ with more levels and maybe even more variety in skills
- Dispatch missions are good to level up but not really fun because there is no interaction whatsoever
- Story in the beginning a bit confusing
==> Conclusion: very atmospheric real-time strategy shooter with issues in the AI. Combat system is easy to learn and difficult to master with some very frustrating moments. Unique game in design and story.
==> Rating: 8/10 (without 3D vision 6.5/10)