Опубликовано: 26 июня
The Bureau: XCOM Declassified is the imagination of a classic series of turn based strategy games as a first person shooter. The game begins in Pima, New Mexico where strange happenings are afoot and suddenly a coordinated alien strike disrupts global communications, supply lines, etc. The Bureau is an over-the-shoulder shooter with a “time-slow” button that allows the player to give commands to their squad. Those who have played the Mass Effect games … the combat is exactly like Mass Effect.
The Good: The fights in this game a pretty fun. Good battlefield layout made for lots of fun fights as you slip from cover to cover. Further, the ability to move your squaddies and deploy skills and hardware gave a neat strategic over lay that made the game more than just a “shoot-em-in-the-head-over-and-over” fest (in lower difficulties).
The Bad: Sadly, everything else is ranging from not good to terrible. The entire game is one long hall way; there’s never two ways to a fight, a way around a fight, etc. The story … well dang, I am honor bound to never spoil anything no matter how good or how bad I think the writing may be. That said I’ll be interested to talk to someone else who’s played this to see if the whole last 10% of the game was actually as bad as it seemed of it is super wonderful and I’m just a dope and didn’t get it … IDK, not worth playing again to find out. The voice acting is mediocre at best and the tech-tree (or extreme lack thereof) is downright offensive to anyone who’s played the older X-Com games (there is no tech tree, you find a weapon just sitting there and pick it up … yours now). The game is also SO comically straight forward that you almost have to avoid the “secrets” since they are mostly shiny things at the end of short hallways, like … you can nearly see them from the main rout! Just in case you actually did miss anything the stuff in these “secret” passages you can take comfort in that it is either ammo you didn’t need or a gear schematic that they game will give you later. This game also commits the cardinal sin of game difficulty: enemies get more HP and do more damage / run a head-shot script per level of difficulty which turns the game into a “shoot-em-in-the-head-over-and-over” fest.
The Funny: The game was also not bug free which, when games are bad, can be nice since it serves as comic relief. I fell through the floor of places I was walking toward twice and once the camera locked onto my face and didn’t move after dialog. The combat raged on and I proceeded to just sit there, adoring the main characters steely grimace while getting gunned down for being out of cover. OH! Whether or not you play the game though, be sure to look up the commercials! The marketing for this game was more fun than the entire game! Seriously, the stuff they did on Twitter and small webisodes and such were SUPERB! The marketing people for this deserve to be on much better projects that’s for sure! I’d hire then in a snap!
The Summary: I give this game 5 out of 10. It’s not quite as bad as when they made Shadowrun into FPS but this is pretty bad. Think of a game like Chess. We know it as a game where strategy and a careful, mistake free execution are keys to success. Then take the strategy out and let all the chess pieces run anywhere they want and shoot! That’s what you get when you turn a game like X-Com into an FPS. If you want to sit down and shoot at aliens for a few hours while you watch TV and the game is on Steam-sale for 5 bucks or less you won’t kick yourself for picking up a copy, I’ll give it that. With all the good titles out there though I can’t imagine anyone so hard up for something to do that this would be a good buy. The fights are fun if ya like a quick shoot-em-up but that’s all I can say. Thank God Sid Meyers got the rights to this game as well and made a FANTASTIC turn based strategy X-Com; that is everything X-Com should have been! GET THAT ONE INSTEAD!