6 persone su 6 (100%) hanno trovato questa recensione utile
I tried to give it a chance
I honestly did. I went into it expecting a decent game that just used X-com names, and after all, it can't be worse than X-com Enforcer, now could it?
Well, it can. Enforcer had its over the top, fast paced shooting with loads of weapons to amuse you. The Bureau has chest high walls to protect their chest high walls that you can sit behind.
I only got about 3 hours in until I just plain could not play any more. With poor controls(Very obviously a console port that they didn't care enough about to make it work for PC), and absolutely awful AI. Several times have I seen the AI just run right into the open without any cover without any prompting whatsoever, and several more times did I wonder if the AI actually follows your commands or knows what end of their gun to point at the enemy. After some experimenting I found the answers to these questions.
No, they do not know what end of their gun goes to the enemy, and they do not understand 'go sit in cover here so I can flank them' either. And speaking of flanking, you will need to do it. For the first few minutes I wondered why the aliens had titanium skulls, but then I realised a headshot and a torso shot are about the same. You get a flat damage bonus if you flank your opponent though. Good concept - but it just doesn't work with the braindead AI and clumsy controls. It isn't actually explained anywhere either, so unless you're quick to figure things out you'll blow all your ammo on an alien who is 'in cover' but still sticking most of his head and torso out for you to shoot(And deal nearly no damage because of this 'cover'), get frustrated, and quit.
The story seemed interesting enough and I did want to see what was next, but I just can't justify spending more time on it than I already have. The story just can't carry the rest of the game and I can't really care enough to play further.
Oh, and the glass physics were pretty good. It was nice to see parts of the glass shatter under fire without the whole window immediately collapsing. If only that attention to detail could have been spend on the rest of the game as well it may have been good