Geplaatst: 25 december
Dungeon Defenders is a game that I developed a love-hate relationship with. On one hand, it's a class-based multiplayer action RPG with tower defense elements and is a lot of fun to play with friends of similar levels. However the game has many elements which tend to be detrimental to the experience. For one thing, the game is very grind-heavy. Whether you're getting new gear, or gaining a new level, or trying to get a really obscure achievement for a rare pet, the grind will make you feel like you're playing a Chinese MMO. Second, the sheer amount of player levels means unless all players are the same level, someone will feel like one is carrying the another. Third, much of the content of the game is locked behind so much DLC that it would give Train Simulator a run for its money. Fourth, the game is not very fun playing solo and you cannot even get achievements solo unless you play online.
Dungeon Defenders is a really huge timesink, and I know plenty of gamers who enjoy that, but at the end of day I never felt a sense of real accomplishment despite the sheer amount of "progression" I made in my characters. At higher levels I grew bored with the sheer monotony of the game, watching my towers decimate entire rows of bad guys marching like lemmings over and over again. In the end, I found the action-oriented nature of Orcs Must Die and Orcs Must Die 2 to be far more fulfilling for my tastes.