Originally posted by Avous:Really all of them but the Huntress and Apprentice are heavily used late game. Squires slightly less than Summoners but heavily used none the less. In my opinion at lower stats it's(Mind you I started before Nightmare was added to this game and I never restarted from scratch. So it's a quite dated opinion as I've progressed as each DLC has released and not jumped in mid way.)Squire > Monk > Series EV > Summoner > Huntress for high stats (2-3k+) replace Summoner with SquireThe idea behind all my builds are to have Electric Auras to decimate weaker Creeps, use Gas Traps if Electric Auras can't kill them quickly. This allows archers to focus fire Ogres and Copters without being overrun by Creeps.Therefore, Huntress to me are only as useful as my Auras are weak.If I can kill everything and leave my Archers to deal with Ogres then they don't need reinforced by Gas Traps.I will only rarely use a Huntress after that point as the DU is better spent on Harpoons.It is important to note on maps with tight quarters (Tinkerer's Lab/Akatiti) I do use Traps instead of Harpoons. This is because the Choke Points are so cramped It's impossible for me to make space for them instead of just placing down an Inferno/Gas trap. I do use Traps when I have excess DU or I don't have enough room to protect Harpoons.I'm also a firm believer in Minion Walls which is a Buff Beam laid across a choke point lined with Archers and a mage a 3 DU buff beam distance behind them.This allows for the Mage to heal the Archers and the Buff Beam increase their resistance to wall status. This uses less DU than Spiked Blockades, takes less space, and enable security for Spiders/Flyers.Where the mage is I usually lay a 3 DU buff beam and place my Harpoons on each cornor and move a mage to the middle there then place a Reflection Wall (Forget the correct tower name) infront of the Archers and behind the Harpoons to protect from Projectiles.That's essentially my strategy and I've completed nearly every map in the game and geared myself with this strategy ever since the Summoner was released. There is almost no map I can not beat with some minor variation to this strategy. The ones I can think of that may be impossible alone is Tinkerer's Lab.I use Harpoons less and it's extremely rare for me to use traps but for progression's sake up to this point, they have been vital for me to achieve 5-6K stats.
Originally posted by Qwahzi:From all of these posts, it seems like anything will work (except Barbarian and Jester) as long as I have decent gear and a good setup. Different solutions to the same problem.
Originally posted by Daedrac:Quick note: Buff Beams are 4 DU minimum.