I Taste Colors Jul 31, 2013 @ 11:43pm
Best way to farm mana?
Ive been running lab assault for a few hours and almost have a full trans/supreme set. Im going to go for one more so that all of my major builders have a good set. Now my issue is this where is a good place to farm mana? I know on nmhcmm throne room i can essientially get 80-100 million mana per wave which would mean start wave 14 or so get 600 million then continue playing til i have a full inventory. Return to tavern create a mana token then sell my inventory then sell the mana token then create another mana token will ususally be between 800mil and 1 billion depending on how many sh*t items i picked up. But thats still only a billion for like a half an hour of work i know there has toi be a better way. I would prefer to make at least 1.2 billion(as would be the max per run unless i played extra waves making sure everything i pick up is worth over 6 million) per run. And preferrably quick as well. I know as quick as lab assault is i could essientially sell everything that isnt amazing and make 600 mil about every 4 or 5 runs(running at least one split screen) but i know that cant be the most efficient method either. Thanks for advice/tips in advance.
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CapNKirkland Aug 1, 2013 @ 7:29am 
you're gettinb a billion after only half an hour? well, what ever the ♥♥♥♥ you're doing its better than my method
Last edited by CapNKirkland; Aug 1, 2013 @ 7:29am
Tydo Aug 1, 2013 @ 8:15am 
For survival you can avoid the "stop and go to tavern to tokenize" bit somewhat.
Between waves, spend some mana on upgrading 'junk' weapons, to increase their value for selling back to inkeeper. Of course you lose a bit in the process, but better than wasting time on stopping and rebuilding.
Alternative: a friend or second account to leave to tavern and come back.
There is a guide somewhere on the optimal way to do it and when to stop upgrading (loss becomes too big).
I Taste Colors Aug 1, 2013 @ 8:22am 
Originally posted by Tydo:
For survival you can avoid the "stop and go to tavern to tokenize" bit somewhat.
Between waves, spend some mana on upgrading 'junk' weapons, to increase their value for selling back to inkeeper. Of course you lose a bit in the process, but better than wasting time on stopping and rebuilding.
Alternative: a friend or second account to leave to tavern and come back.
There is a guide somewhere on the optimal way to do it and when to stop upgrading (loss becomes too big).
\
I know on console there used to be a easy method to gain mana. I cant remember exactly what it was. I think it had something to do with the challenge where only ogres spawn and knight weapon you get if its a high enough level you can spend like 100 milliion mana and it will be worth about 400 million. I cant remeber exactly how this worked or if its been patched.
flamealchemist73 Aug 1, 2013 @ 8:58am 
I think you are referring to the High Five item from ogre crush, where you upgrade the elemental damage of it and it increases in price drastically. I believe its been patched but I'm not very sure.
Tydo Aug 1, 2013 @ 10:12am 
High five inflating was basically printing mana, it certainly hope is it not possible.

The general tactic still stands though. Pump some money into weapons, to get around to 600M cap at the cost of not getting 100% of it back when you sell them.
You are essentially paying a tax on storing mana, but at least you are storing some. I'd take that over hitting that wall, setting up defense is tedius when you have done it a lot, so it helps minimize that.

Anyway, I say we get trendy to lift the 600M softcap and simply stick with the hardcap. They may as well get that update in when they push out the map update from the map contest. Ridiculous that we have to jump though such hoops just because they have not raised the cap when it became necessary.
I Taste Colors Aug 1, 2013 @ 10:15am 
Originally posted by Tydo:
High five inflating was basically printing mana, it certainly hope is it not possible.

The general tactic still stands though. Pump some money into weapons, to get around to 600M cap at the cost of not getting 100% of it back when you sell them.
You are essentially paying a tax on storing mana, but at least you are storing some. I'd take that over hitting that wall, setting up defense is tedius when you have done it a lot, so it helps minimize that.

Anyway, I say we get trendy to lift the 600M softcap and simply stick with the hardcap. They may as well get that update in when they push out the map update from the map contest. Ridiculous that we have to jump though such hoops just because they have not raised the cap when it became necessary.
i know when i can hit the cap in 4 waves of the trone room is a bit ridiculous.(thats including the wave where items dont drop)
Jarl Meowsen Lynx Von Dogenstein Aug 4, 2013 @ 11:52pm 
if you have good enough armor/weapons, then you don't need to pick up anything, it auto-sells everything on the ground when the combat phase starts, though that would only make you hit the cap faster.

Originally posted by Tydo:
High five inflating was basically printing mana, it certainly hope is it not possible.

The general tactic still stands though. Pump some money into weapons, to get around to 600M cap at the cost of not getting 100% of it back when you sell them.
You are essentially paying a tax on storing mana, but at least you are storing some. I'd take that over hitting that wall, setting up defense is tedius when you have done it a lot, so it helps minimize that.

Anyway, I say we get trendy to lift the 600M softcap and simply stick with the hardcap. They may as well get that update in when they push out the map update from the map contest. Ridiculous that we have to jump though such hoops just because they have not raised the cap when it became necessary.
I was about to say "There is probably a mod to fix that" god I've been playing a ridiculous amount of skyrim, where all problems are probably fixed by a mod.
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Date Posted: Jul 31, 2013 @ 11:43pm
Posts: 7