Dungeon Defenders

Dungeon Defenders

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Tinkerer's Lab bugs
i am currently in game playing tinkerer's lab hard hardcore pure strat 4 fun. i am currently 1st on the leaderboards 4 this. i will upload screenshots as soon as i can there r bugs on this map build phase there r still enemies and my towers r attacking them, and ogres attack crystal from under in their spawn therefor it makes the map a whole lot harder 4 me and i would like these bugs 2 b fixed. thank u 4 ur time reading this.
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10 yorumdan 1 ile 10 arası gösteriliyor
would be a bit easier to read if you put the words instead of "2" and "4". but anyway. ive never seen this bug and ive done the map alot. it could be because you are doing pure strategy, or the wave isnt even really over yet? im not sure if pure strategy is bugged but that may be the case
The ogres are attacking your towers - move them a bit further from the crystal so the ogres come up the stairs to get at them. It really is a poorly put spawn area for a map of this size - just my silly opinion though.
Pure strategy has ogres? I thought the whole point of PS was no ogres.
Also suspect some sloppy work with the mini-ogres by the mapmaker, like just sticking in a size parameter without adjusting melee/swing range accordingly. They can hit stuff much further away than their size should allow and do it through wall and floor (not just talking EV wall).
İlk olarak Tydo tarafından gönderildi:
Also suspect some sloppy work with the mini-ogres by the mapmaker, like just sticking in a size parameter without adjusting melee/swing range accordingly. They can hit stuff much further away than their size should allow and do it through wall and floor (not just talking EV wall).

um its bigger than it looks because IT DOES SPLASH DAMAGE not just the club is the melee from the ogres. it hits a radius all around where its swining

İlk olarak Ghost Phoenix tarafından gönderildi:
Pure strategy has ogres? I thought the whole point of PS was no ogres.

yes and no. they arent ogre ogres, they are Mini ogres. like on servants quarters and the halloween maps.
I know about splash damage, but they should not be swinging at some of the distances that they do, it does not fit with their size.
Im guessing you wont take anything less than half a dozen screenshots as evidence? Or even video.

Point is, like their regular ogre counterparts, they should not swing unless the target is in regular range (try NM deeper well and kite the single ogre on first wave, you'll see).
Due the map structure in that place, it is like archers not needing having to have LOS to your crystal or defense and just shooting through map surfaces.
The issue is only really brought up because they dont come up into line of sight where the defenses can deal with it and you have to 'cheat' to get auras to reach down there because of the "dark energy" spawnroom rule.

Best thing is really doing the unequip cheat to get a strengthdrain aura to cover it, to buy you some reaction time.
Another bug: I tried summoning an ogre on the NE conveyor belt to smash the copters and stuff coming there, after the wave the ogre and an archer were missing but not dead. The conveyor had moved them trough spawn spot and outside the map area. I could still see the icon on the map but not activate them.

Also, Overlord mode is really hard to use because the edges of the map cannot always be reached by the pointer, making it hard to select minions or give move orders.
İlk olarak yamakami tarafından gönderildi:
Another bug: I tried summoning an ogre on the NE conveyor belt to smash the copters and stuff coming there, after the wave the ogre and an archer were missing but not dead. The conveyor had moved them trough spawn spot and outside the map area. I could still see the icon on the map but not activate them.

Also, Overlord mode is really hard to use because the edges of the map cannot always be reached by the pointer, making it hard to select minions or give move orders.

what do you mean cant be reached by the pointer? you know if you go up higher then go in overlord, the camera will be higher, and also you can ZOOM IN AND OUT with the mousewheel...
Yes, I know. If you zoom in the camera can't move the PoV to some parts and if you zoom out you'll be above the ceiling and can't see anything.

I could usually drag the selection rectangle over an area, but picking one minion when they had decided to move around was literally hit or miss.
the game is bugged bad last time I checked I was #1 in pure strategy insane not because of hacking just because I kept getting ogre copters dropping (at up to 28000 points plus for killing them ) and ogres spawning between waves
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10 yorumdan 1 ile 10 arası gösteriliyor
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Gönderilme Tarihi: 16 Haz 2013 @ 10:51
İleti: 10