Dungeon Defenders

Dungeon Defenders

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coffeediction Jan 19, 2013 @ 2:05pm
KG NMHC Build...
Hey, I was trying to do nmhc survival with this build:
I have used 4 classes as you can see:
Ev ( about 1500~ tower stats ), Monk ( 1800-200 tower stats ),
Squire ( 1400rate / 2600 dmg tower stats), Summoner ( 1700~2000 archer stats )
My problem is that I cant get trough 16th wave.
I guess that my build is a complete fail, because ogres reach the crystal easy after wave 16 ( about 4 ogres at once )

So what do you guys think about it.

Some people said ( even youtube videos ) that 1000~ 1500~ stats on each are enough for Mystmire Forest NMHC Survival. Kings Game is like this on the difficulty.

Thanks in advice.
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Softspokenman Jan 19, 2013 @ 6:31pm 
your towers are to close to your minion walls ogres will take out the towers and cause your beams to fail I would use 1 less tower on each level and 2 electric auras also get ride of the ensnares and try gas traps maybe 2 drain auras but for that you would need to get the du boost tile
coffeediction Jan 20, 2013 @ 1:21am 
Thx for you answer, it doesnt help.
I decided to uninstall the game due to stucking in a progression. Online not possible to play due to kickers ( even with a good squire ).
And I stuck massively at solo ( cant even pas trought wave 16 on KG )

Well have fun everyone. Thx for your help
Jan 20, 2013 @ 3:51am 
Where you expecting wave 35 or something??? Try Misty, there's plenty of builds on ddplanner, you might have better luck. Also, where is your trapper?? You realize without gas traps you are ♥♥♥♥ed on NMHC, don't you?

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Date Posted: Jan 19, 2013 @ 2:05pm
Posts: 3