Nytewalkyr Dec 31, 2012 @ 2:39am
Best class for Towers?
I found myself on the Wiki for Dungeon Defenders .. and as I'd been playing an Apprentice (It seemed a good choice since you can build towers right away, unlike a lot of the other classes, and since I'm playing solo, this seemed a good plan) but for some reason, people seem to think that the Apprentice is .. useless.

My question then, what is the best class, for building towers, and why? I've heard people say the Adept, but .. from what I can tell, the Adept is basically a female Apprentice, so .. there's an actual game difference? I saw that with Huntress and Ranger, Ranger had more health, but less ammo .. but I can't find a place that actually says, here are the stats. This is the difference. Go forth and play.

Any help would be really really appreciated. I really enjoy this game, but .. there's a real lack of information that's actually .. you know .. helpful.
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PictoShark Dec 31, 2012 @ 3:01am 
As a general rule Female classes Move faster with less HP compared to their Male counterparts. Because of How Fragile the Apprentice is one shot will often One-Hit kill you so many People say that the Adept is better as the HP reduction will barely affect you.

However I find that Apprentice is amazing thanks to his Abilities, "Overcharge" and "Mana Bomb". Overcharge allows you to repair, upgrade and summon new towers at incredible speeds and "Mana Bomb" damages enemies, often killing then within a medium area, which can clear enemies away from defences that are on low health so you can proceed to repair them with "Overcharge".

The Adept however has "Instant Upgrade" and "Purity Bomb" abilities. Instant Upgrade may sound useful but since upgrading is a very quick process anyway, the apprentices "Overcharge" can make most upgrades be less than a second if you have high casting rate. Also Overcharge works on repairs and summoning new towers unlike Instant Upgrade which only works for Upgrading. The Purity Bomb has about 40% of the damage that Mana Bomb has but it has more range (the wiki says "significantly longer") and slightly faster casting speed. It also does increased damage against Dark Elf Mages and their Skeletons, but overall will often fail to kill other enemy types on the higher difficulties

Phew, that is most of what you need to know about App VS Adept... I'll post more about other classes a bit later.
Sir Cheddington Dec 31, 2012 @ 3:24am 
the apprentice is not useless at all for towers, as pictoshark has already mentioned adept vs apprentice i will talk about his towers.

people say he is useless when compared to the squire, however this is not true, when in higher level play it is situational.

people prefer the squire for a few reason:
higher hp towers
supposedly stronger towers
piercing ability of his towers
non elemental damage.

however manay of these traits when in high level play are not huge aadvantages, you will learn to place your towers far enough away from the walls so that mobs do not attack your towers, you will also be using more efficient walls such as minions or ev walls as opposed to squire and apprentice walls.

when comparing the harpoon tower of the squire and the fireball tower they will be deal approximately the same damage with similar stats, the only difference is that the squire has great peircing and the apprentice has splash.

you can see how this is situational, peircing is great for corridors where enemies funnel through in a line such as areas in aquanos, splash is better in open areas such as some areas on sky city.

the fire element of the fireball tower is a no issue since all towers should be under an aura stack (ensnare, lightning & strength drain) stripping enemies of their elemental immunity.

the main class for building towers will be the squire or apprentice, the apprentice is a good starting character to go as, it was mine and is still my favourite class to play with :D
PictoShark Dec 31, 2012 @ 3:37am 
Good one Sir Cheddighton, I was hping to post about Squire VS Apprentice later but you pretty much covered it. However because people are oftne under the misconception that squire is better, if you join a game and try to play with randoms, they often kick Apprentices, as they deem them to be a bad class. So if you eventually do play Multiplayer then unless you have friends willing to play with you you may be forced to play as Squire.
Nytewalkyr Dec 31, 2012 @ 3:44am 
See, I plan on doing a lot of soloing, at least for a while .. so Squire just didn't seem .. I don't know. It just didn't seem like such a good idea for soloing, where Apprentice seemed to really do everything I needed it to do.

You totally lost me with the Aura stack thing .. I'm guessing that's another class? So that really doesn't matter for me with the soloing.

I suppose, my question really should be more this: What class would be the best/easiest to solo with? At least until I get more comfortable with the game. A few of my friends also picked this up (we got it as part of the latest Humble Bundle) but so far, I'm the only one that's shown any interest in this game. So .. yeah. I'm more of a solo gamer, I don't exactly have a bunch of friends that play games on Steam.
Nytewalkyr Dec 31, 2012 @ 3:44am 
Oh, and thank you for the responses :D
Sir Cheddington Dec 31, 2012 @ 3:52am 
Originally posted by Nytewalkyr:
See, I plan on doing a lot of soloing, at least for a while .. so Squire just didn't seem .. I don't know. It just didn't seem like such a good idea for soloing, where Apprentice seemed to really do everything I needed it to do.

You totally lost me with the Aura stack thing .. I'm guessing that's another class? So that really doesn't matter for me with the soloing.

I suppose, my question really should be more this: What class would be the best/easiest to solo with? At least until I get more comfortable with the game. A few of my friends also picked this up (we got it as part of the latest Humble Bundle) but so far, I'm the only one that's shown any interest in this game. So .. yeah. I'm more of a solo gamer, I don't exactly have a bunch of friends that play games on Steam.

ye aura stack is from the monk, both apprentice and squire can solo the entire original campaign by themselves. so starting off as either the apprentice or the squire will be the best/easiest classes to solo with.

yup aura stacks probably won;t apply to you atm, but will matter if you do put the time into this game and gain access to the nightmare difficulty. if you didn't know already you can dynamically switch between different classes in the build phase, allowing you to place towers from other classes.

edit: :D
Last edited by Sir Cheddington; Dec 31, 2012 @ 3:53am
McData Dec 31, 2012 @ 3:55am 
"the fire element of the fireball tower is a no issue since all towers should be under an aura stack (ensnare, lightning & strength drain) stripping enemies of their elemental immunity."

In the first levels of larger maps in insane mana is as rare as time. In this situations I usually prefer the harpoon to the fireball tower as I have neither the time nor the mana to build auras in the first round(s). If more tower power is needed I combine them later on with the the magic missile tower or the deadly striker tower.
Nytewalkyr Dec 31, 2012 @ 3:56am 
I actually just noticed that. I was messing around with another class, and .. I'd seen the button for switch hero, but it finally clicked what exactly that meant. So yeah, I'm definitely going to do my Apprentice first, because I'm thinking it'll make leveling those melee heavy classes better when I still have access to Towers and stuff. I made like 7 characters, but I think I'm going to stick with my apprentice for now. All of level .. 14 and climbing. Slowly, but climbing. I'm doing a lot of repeating of the second mission to level up and bank some mana.
Sir Cheddington Dec 31, 2012 @ 4:13am 
Originally posted by McData:
"the fire element of the fireball tower is a no issue since all towers should be under an aura stack (ensnare, lightning & strength drain) stripping enemies of their elemental immunity."

In the first levels of larger maps in insane mana is as rare as time. In this situations I usually prefer the harpoon to the fireball tower as I have neither the time nor the mana to build auras in the first round(s). If more tower power is needed I combine them later on with the the magic missile tower or the deadly striker tower.

you need to learn the map, know where tha mana is, and the mobs that spawn out, i usually start out building auras first as only trash mobs come out early on followed by buff beams.

fyi the apprentice can solo all the original camapign on nightmare i can confirm this as i have done it recently with my crippled apprentice with stats around the 1500-2000 range, can be easily done with less stats since i afk'ed the summit up to the boss. it's all about knowing the map, and placing towers correctly.
[FUCKOFF] KTO MARIUS Dec 31, 2012 @ 5:03am 
With an apprentice you can be mixed, build and DPS, just wear a builder stuff, and a DPS weapon, i did it before reaching high levels, and that's very fun, and efficient!
Nytewalkyr Dec 31, 2012 @ 6:17am 
Okay, two things that you just confused me with. "Stats around the 1500-2000" range. What stats are we talking about? The only real stats I'm seeing, are the pluses I can assign on my character sheet when I level.

Second "wear builder stuff" .. I have no real clue what you're talking about. I'm assuming that at some point I'm going to get gear that has bonus' to my towers, so ... if that's it, then cool. The only real gear I've bothered to care about thus far, is my staff .. because I build enough towers that I don't get hit unless I really screw up. I tend to stand behind my towers and shoot bolts from there, and at least thus far, it's been working.

It's good to know that I'll be able to use this guy to do a lot of soloing, so far, Apprentice is pretty fun. Though, I'd really like to get into Summoner .. but just from what I'm seeing, with the Minion's .. I don't see how you could defend multiple entrances, and that would be a problem. Though, maybe it's just that I need to play it to see how it works. Series EV had me confused a bit at first too with their "tower" until I figured out to string it the opposite way of a tripwire .. to make the bad guys walk down it to maximize how long they're in it. So I'm sure it's just a matter of playing it to figure out what it can actually do.
Ōkami Dec 31, 2012 @ 6:24am 
Originally posted by Nytewalkyr:
Okay, two things that you just confused me with. "Stats around the 1500-2000" range. What stats are we talking about? ...

Second "wear builder stuff" .. I have no real clue what you're talking about. ...

It's good to know that I'll be able to use this guy to do a lot of soloing, so far, Apprentice is pretty fun. ...



1. Each toon has 4 hero stats, two ability stats (or however they are called) and 4 tower stats.
2. Every piece of gear has a certain amount of points that add to the aforementioned stats
3. If you intend to play solo, you need to start developing a full roster of heroes, the earlier the better.
Nytewalkyr Dec 31, 2012 @ 7:00am 
I'm working on Apprentice now, so that later when I do some of the others, I have the availability of the towers. I might do some Squire too just so I have those available as well before I move on to Huntress and Monk .. and then Summoner somewhere down the line.

I see the hero stats, and the ability stats .. that's not my question. My question was with the "stats around 1500-2000". Currently, my stats aren't even listed like that. When I look at my sheet, it's +5 here, +6 there .. are you telling me that I can get it up to +1500 to 2000? If not, then where are you seeing these stats that I'm supposed to be shooting to get to that range?
Sir Cheddington Dec 31, 2012 @ 7:15am 
yes i meant those are my tower stats for my crippled apprentice (crippled meaning i have removed armour and replaced his weapon with a dps weapon hence crippling his tower stats), as in my tower hp, tower attack, tower range and tower rate are all between +1500 to +2000.

eg my stats are approximately:

tower hp: 1500
tower attack: 2000
tower range: 1700
tower rate: 1700

yes you can reach such stats and higher although it will take time for you to reach these, i was only explaining that i have managed to solo the original camapign on nightmare with only the apprentice and these stats.
McData Dec 31, 2012 @ 8:04am 
"you need to learn the map, know where tha mana is, and the mobs that spawn out,"

Sounds a bit patronizing. As I have read more from you I assume that was not your intension.

"i usually start out building auras first as only trash mobs come out early on followed by buff beams"

Obviously, we talk about different things. My fault as I didn't define "large maps". "Large maps" are maps post-Glitterhelm; Glitterheln itself would I define as medium. All these maps sport even in the first round ogres, some birds, and at least one (Taverne Defense) even copters. (And even in Glitterhelm the point where the ogres spawn from varies). I don't think that you could de-aura-nize any of these.

Which brings us back to my original remarks. Compared to your apprentice my chars are par or below par. To master any of the larger maps in insane I have to combine their abilities. Limited by time and (in the first round) mana the heros have one go to build their defences in the first three rounds. These maps are so large that you cannot micromanage every critical point, they have to manage themselfs. A harpoon is a place-and-forget, a fireball tower not.
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Date Posted: Dec 31, 2012 @ 2:39am
Posts: 38