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as for the huntress, i say her role in terms of tower building is that of support, her gas and darkness traps are used to hinder the enemies movement to your towers, very useful against mass amounts of enemies, sharkens and tower sniping djinns. if there is available du proximity mines or inferno traps will help kill mobs at your towers.
indeed at the very start the huntress traps have very low health, and is probably not even needed at low level, but keep in mind she is very useful the further up the difficulty chain you go.if you gear her up with decent gear her traps become alot bigger and have lots of health, enough to complete at least a wave or two without repair.
as for dps, she recently got a boost in damage and from what i see can out dps a jester with the same weapon on. her health is stupidly low however, her skills invisiblilty allows you to body block ogres, repair towers, place towers, retreat and heal relatively safely.
her peircing shot ability is great for clearing out a whole row of enemies and dealing massive damage to ogres.
your huntress needs to pick up the right kind of weapon as alot of her weapons are pretty terrible, be on the look out for the following:
eternian energy cannon (prob not at your stage)
pawn shot
Krytykal Stryke
retributions (aka spider bow from halloween spook)
laser pistols (crystal tracker)
disk thrower
assualt rifles (blasticus)
wolfenstiens
bone bows
theres probably alot more but thats all i can think off.
His health on the traps is insane, and when used in conjenction with other towers, clears trash out.
When placing the traps Lay them almost ontop of each other, so that the gass is the last triggered. That way the mobs are stuck on the explosive and ignite traps, and will not move off.