Dungeon Defenders is a Tower Defense Action-RPG where you must save the land of Etheria from an Ancient Evil! Create a hero from one of four distinct classes to fight back wave after wave of enemies by summoning defenses and directly participating in the action-packed combat!
Most popular community and official content for the past week.
CDT Update 1 Beta Updated
A message from the Community Development Team:
CDT Update 1 testing continues! We've included some additional fixes, as well as made some changes based on your feedback (The genie has decided to grant your wishes and returned to his old self)! If you haven't checked it out previously, it's not too late! Simply right-click on Dungeon Defenders in Steam, click Properties, click the Betas tab, and select "community beta branch" from the list!
Here's the lowdown:
You asked for it, you got it: Now has 20% chance to "crit", dealing slightly more damage and applying knockback to all enemies (including Ogres!), as well as affecting heavier enemies such as Orcs more strongly.
An errant muzzle flash left behind by the JITB's "projectile" has been told what to go do with itself.
Overall attack speed slowed through a combination of adjusting Tower Rate stat scaling and animation scaling. The animation should be visible for a much wider range of attack rate stats. We felt that this was important since there is no other visual indicator of the tower attacking.
Damage increased significantly to compensate for the slower attack rate. Now those punches really... pack a punch.
Range is no longer affected by buff beams or Monk Guardians. No more super sonic punches that extend several times the reach of the punching animation!
Base range slightly increased, range scaling slightly reduced; the Jack-in-the-Box should be able to bloody the noses of ogres attacking at their max range sooner. After all, they're Ogres, not Trolls.
The Party Popper has given up dancing, and will no longer "Do the Twist" while attacking.
Projectile ratios adjusted favor splashing/piercing projectiles slightly more for extra party fun:
Magic Missile and Archer Arrow ratio decreased very slightly (Deadly Striker Bolt unchanged)
Fire, Poison, Thunder, and Purity Djinn shot ratio increased very slightly
Ogre Snot Ball and Fireball increased very slightly
The pierce limit for Djinn shots has been increased by 50% (4 to 6). Magnum Bullets!
*Overall effect should be more area-of-effect damage, to address player feedback.
Fixed an invisible wall on Buccaneer Bay. You'll have to practice your miming skills elsewhere, sorry!
Fixed an edge case in Pirate Invasion where finishing a phase with only a few seconds left would cause the game to glitch out.
Gave aerial enemies in Buccaneer Bay a strategy lesson. They should now spawn in a much less erratic pattern.
Bugs / Issues Fixed
Say ARRRRrrrr: the Pirate Patch has been buffed up to Turkey Mask levels.
Shiver me Timbers: The Pirate Skeleton on a Treadmill is sporting a new icon and a colorization issue on the skeleton has been addressed.
The original Christmas map boss will now listen to you yelling at him to hurry up (or at least pressing the skip button) and thus his intro cutscene can now be skipped.
Shock beams now use standard healing logic, which is a really fancy way of saying pets and abilities can now repair them.
The Shock Beam was also told to stop using its cheat code, and no longer heals itself to full after every attack.
Genies will once again grant you three wishes, as we have reverted him to his previous state. This may be revisited in the future when/if the bug can be fixed without causing undue burden to our hardcore fans.
Mac / Linux builds of Moonbase and later patches are still in progress. We hope that this will be able to be addressed at some point, but there is no guarantee.
The Pirate Patch reward is currently clamped to Insane.
The beta branch is defaulting to GameSpy (which no longer exists) as the Online Provider. To fix this, please go into the game's configure tool and change the Online Provider back to Steam in order to play online. Sorry for the inconvenience!
Things i hate about players in this game.
1. players that run away from you 2. run in your tav an shoot like they are on COKE. 3. players that hold your mana well in game an don't give it back to you to build things. 4. AFK well in battle an never repair or upgrade defenses. 5. Build over yo...
Anyone have any advice on this? I have tried probably seven times now, crushed everytime.
I tried looking up guides, but I think most of them are outdated. I tried the shielding thing, but I just get flung across the map.... even if I put my back on a w...
Having played quite a bit of Dungeon Defenders, (over 2000 hours at this point) I've noticed a lot of people incorrectly itemizing and upgrading on their DPS characters. Having been in such a position myself, I want to shed light on some of the more import...
Hello Little Gamers.
Today I'm just wanna teach you guys how not be kicked from lobbies like mine(maybe i'm mad but its always working).
1. When join lobby don't ask at first for bring low Char .
2. Please upgrade defences , this is r...
This game is absolutely insane it has changed my life. If you want a tower defense game with incredible environments and immersive gameplay systems, this is the game for you. Well-optimized so if youre playing on a potato you can get good frames. Good Co-op multiplayer. overall great fun and bantz
Earlier today I beat Mistyire on NMHC, then decided to try it out on survival. Thanks to a build I found on youtube I ended up beating it on NMHC on my first try. So now jumping to my question..... Should I be farrming this on survival for gear? Or do I n...
Hi, I have bought Collection pack and my friend bought basic version of Dungeon Defenders. He has version 8.0 and I have many DLC but only version 7.5. How can I update, please? I only see automatic updates that are set to priroty for this game - but it d...
The Community Development Team is a volunteer group of community members dedicated to bringing you new Ranked Mode content and changes! Below, the group talks about the beta for their first update to the game!
Greetings Defenders. The Community Development Team is proud to announce that our first content update is ready for Public Beta testing! We’ve got lots of great stuff for you to try out today, including a new map and challenge, new items, and improvements to the Jester hero class! Check out the video for a preview of the Jester changes, and read on below for the full details!
To join in on the fun and provide us your valuable feedback[dungeondefenders.com], follow these simple steps!
Right-click on Dungeon Defenders in your Steam Library
Click on the "Betas" tab
Select "community_beta_branch" from the list. The download will begin automatically. Note that you can not change this setting while the game is running.
Community Development Team Update 1 Patch Notes
Temporary Moonbase themed tavern - Yes tavern themes are back!!
Buccaneers Bay Campaign Map (Including Survival)
Pirate Invasion Challenge
Two new weapons - (Campaign and Survival rewards)
Two new pets - (Survival rewards)
New accessory (Challenge reward)
Two new towers for the Jester (Feedback Thread Here[dungeondefenders.com])
All boss cutscenes are now skippable
The trading UI allows viewing all 48 items that can be present in a trade
Added a thousands separator (,) to all numbers using high value formatting when between 1,000 and 1 M
Tavern Dummy report text moved above hit damage text to allow for easier viewing.
Tavern Dummy report text life increased to 8 seconds
Tavern Dummy averaging period increased from 2 to 4 seconds to improve consistency
Tavern Dummy now reports the total damage dealt between reports as well as the DPS
If Nightmare difficulty is selected in the tavern, all towers, heroes and pets will deal the damage they would in the map. Any towers or heroes spawning while Nightmare is selected will use Nightmare levels of all other stats but will not update when switching between difficulties.
Mana token and player shop max price increased to 2B
EV builders can now move while placing the child node of a beam. The player must be within casting range of either node to begin construction
Imp and Tower boost repair traps and beams the same way they do other towers
Traps and beams now use identical repair logic to other towers and will not allow repair focus for only a single charge during combat (can be repaired during combat from 95% health)
Tavern shop can now sell items with prices sensible for their quality (tavern shop quality consistency to be improved later)
Greater Turkey Hunt wave 9 time limit increased by 30 seconds
Item Value is reported using the high value formatting (eg. 2.1204 M) to improve readability. This is applied to the item box, player and tavern shops, item tooltip, and item inspect panels
Tower Wars and Moonbase now have level previews in game setup
Hit damage text is of a constant size. Size is about half of the previous maximum
Hit damage text is placed relative to the target, not the hit location
Jester present boxes have new defenses and adjusted spawn chances (Less chance of ogre spawns)
Jester present box unlock levels increased
Reload speed, charge speed, knockback, blocking, guardian and propeller cat boosting stat generation clamped within their allowable range (no more picking up swords with 1000% Blocking Bonus only to find it turned into 30% in your item box)
Tavern Dummy is only hit once per tick by the Slice’N Dice and Lightning Towers to match all other targets
Tavern Dummy no longer waits for the first hit after a report window to begin the next window.
“Pro-Mode” and “Invest All” continue to function as advertised when the cost to upgrade exceeds 1B mana
“Invest All” will bring the banked mana to zero if the upgrade cost is greater than the banked mana
“UnLock/Lock All” item box functions no longer cause long freezes when used
Akatiti water no longer removes the slowing effect of a spider web
Projectiles reflected by a reflect beam no longer trigger the genie pet granting mana if they hit an enemy
Enemies with suppressed elemental effects are always affected by gas traps
Guns with negative ammunition counts (displayed as 1 ammo) can now be upgraded
Fix banking mana at the forge eating the invested mana
“Report Issue” button in options menu now points to a public form (and results are sent directly to the CDT)
Projectile towers report the complete period between attacks. Previously the animation time was not included. (This does not affect DPS. Just a more accurate attack rate reporting)
Genie pet can no longer grant multiple sets of mana as it completes its “swing” animation (Discuss this change Here[dungeondefenders.com])
Is there a way to alter rewards for beating maps?
After I saw that people doing CDT beta thing, I want to try to make a mod that will allow me to skip the endless grind of chess game and lab assault by spreading their rewards through nightmare maps.
For example by beting deeper well insane you'd get gua...