Most popular community and official content for the past week.
The Rising Phoenix Update Available Now!
This update and message is brought to you by the Community Development Team. The CDT is a group of volunteer community members dedicated to bringing new content and experiences to Dungeon Defenders!
The Rising Phoenix update is here! Time to grab some snacks, sit down and enjoy yet another free update made possible by you, the community. The CDT would like to thank you for your help with testing and providing feedback to make this release happen. We hope you enjoy! (And if you're interested in helping the CDT with the next update, or if you have a suggestion of what the CDT should do next, let us know in the CDT forums![dungeondefenders.com])
Steam Achievement and Phoenix feather plaque when beating Embermount
New enemy - The Harbinger
4 New weapons (1 for each class)
3 new pets in Embermount Survival
3 New accessories for Embermount - Brooch, Mask and Bracers
Story line cut scenes for Embermount
Moon Pet added to Moonbase Survival
Cosmetic Accessory Set Bonuses: Crystal, Embermount and Palantir (based on hat, mask and bracers)
News page updated
Items rated as transcendent or above have a particle beam showing over the item to make picking them out of the pile easier. Beam only shown on items not filtered from the minimap by quality
Added toggle key (b) for particle beams
Updated minimap colors for ult+ and ult++ (orange and red respectively)
Electric aura’s can damage the tavern dummy
The highest damage dealt to a target by chained proximity mines will be dealt instead of the first to deal the damage
Maximum starting wave is now set per map (24 on 25 wave maps, 28 on 30 wave maps, 32 on 35 wave maps, 36 on 40 wave maps)
Camera rotation is locked when in top down placement mode (building / repairing / upgrading)
New Setting - Can move while building (disables movement while in top down placement)
New Setting -Enable tower dynamic lighting (significant performance benefits when disabled.) Affects traps and projectile towers (most notably inferno traps and fireball towers) Requires restarting DD after enabling to take effect. Disabling requires a new tower of that type to be built.
Cursor placed relative to the hero in the placement casting state
Removed slight frame rate dependency from many damaging towers. All projectile towers, Lightning Tower, Slice’n Dice, and Proton Beam. Every point in tower rate counts. There are no breakpoints.
New item comparison calculation for armour and accessories
Items can be renamed when at their maximum upgrade level at the cost of one upgrade
Item naming character limit has been increased to 36
Added a report issue button to the pause menu
Palantir, Greater Turkey Hunt, CD, Temple of Love, Winter Wonderland, and Silent Night accessory multipliers now match those awarded by lab assault
Moonbase now has a survival mode
Added confirmation message when hitting 42 on Moonbase DDR machine
Initiate Enemy Drain ability, Spider Minion web, and Wheel of Fortuna buff/debuff enemies resistance factor applied to the training dummy
Jester’s Move Tower and Wheel abilities can be used in the tavern
Trap/Aura selection priority is identical for repairing. Selection will be based only on current health percentage.
Trap/Aura upgrade priority favours traps when upgrades are equal, otherwise whichever tower has the least upgrades.
Instant upgrade will favour towers that can be upgraded over repairing towers that are at their maximum upgrade level.
Traps and auras can overlap spawns and show a warning when doing so
BucBay - Repositioned the hero spawn points to face the main crystal and open area instead of the dead end.
Golding an enemy (by Djinn / Wheel) increases its power by a percentage so the power boost scales into higher level games
Djinn ability casting durations depend on difficulty (enemy gold beam and tower desummon). That is to say, buffing/desummoning takes more time on a lower difficulty
Summoner minions can move sensibly over short distances with no pathfinding mesh present (ie. when placed on walls, they won’t always jump off before moving along)
On Nightmare difficulty, the 50% of loot that was not receiving wave/difficulty multipliers has been replaced with fully scaled items
Party Popper tower animation scaling reduced so it doesn’t spaz out with only a few points in tower rate
EV beam collision is now much more consistent between pre/post placement
Armour vs. weapon comparison skewed more in favour of armour to bias the drop removal priority
Traps on uneven terrain can now trigger on any walking enemy inside its radius
Slow ogre spawns on some maps on NM difficulty are much improved in many cases
Armour type drops rates boosted by 25% for random equipment drops.
Character health over 1 million is displayed using the high value format to 4 significant figures (eg. 1.234 M) to prevent the health value running off screen
Excess equipment removal function has been rewritten. Fixed an unconfirmed issue which removed many more items than intended under some circumstances, and it is much faster.
Excess mana removal function rewritten. Introduced a biasing system to keep tokens with a larger value around for longer. Large tokens will still be deleted eventually. This is not a bug, but a design decision that was made to prevent players waiting until the end of the round to collect mana and not being significantly penalised for doing so.
Multiple upgrades can be applied to an item in a single click when using “pro mode”. No key down - 1 upgrade per click. Shift down - Applies up to 9 upgrades per click. Ctrl down - Applies up to 50 upgrades per click
Predicted stat value will account for the number of upgrades to be applied
Invasion shows the current phase number in the UI
Inferno trap damage and attack rate updates for (de-)buffs in real time
Slice’N Dice and Lightning Tower - Higher damage output. Damage per tick now increases with the attack rate stat so that damage output continues to scale into lategame (including buffs and debuffs). Scaling revised to account for this.
Bowling Ball Tower - Faster attacks. Animation time exponent increased from 0.8 to 1.0 (significant increase in high end attack rate). Bowling ball tower damage had fallen well behind at high levels due to it’s below average animation duration scaling. Increasing the scaling exponent to 1.0 brought the damage up to comparable levels and makes it easier to compare across towers for future changes.
Magic Missile Tower - More powerful attacks. Damage scaling exponent increased from 1.105 to 1.15. Single target towers need to do more damage than multi target towers. The MMT wasn’t, so it gets a small buff.
Darkness, Inferno, and Gas traps - Base charges increased to 3 from 1/2/2.
Ethereal Spike Trap - Base charges increased from 2 to 4. Attack radius now scales with trigger radius so it can always hit the enemy that triggered the trap. Damage now scales much, much faster
Proximity Mine Trap - Base charges increased from 2 to 4
Mana Bomb and Purity Bomb - Significant increase in damage scaling. Blocked in assault challenges due to combination of absurdly high damage and long range
Possible fix to lock down hero info and equipment info UI istances to help prevent future chances of item stealing
Fixed Diamonds spawn
Fixed level 60 armor dropping on low difficulties
Fixed flying enemies not correctly triggering traps
Fixed Pure Strategy on Embermount and Buccaneer Bay
Proton beams and inferno traps with high attack rates now deal damage every tick. Multiple proton beams can also damage the same target because of this fix
Public games being played on a different version no longer visible in matchmaking
Items with all negative stats no longer show as an upgrade if no equipment is present to compare to
Large aura’s (>18 units in radius) are always picked up immediately when entering upgrade/repair/sell casting modes
Fix lightning tower not being able to chain off an enemy if it kills it in the same tick
Fix for semi-random interval between first and second shot after reloading a gun
Fix for other heroes banked mana being displayed incorrectly in the pause menu
Fixed ghost pillars in Hall of Court
Palantir no longer warns of fish wyverns
Old One’s belly crystal can be attacked by all weapons
Instant upgrade will no longer attempt to repair towers that have health above the normal repair threshold
Fixed south west doors on Buccaneer Bay that wouldn’t animate on wave start..
Fixed unintended increase in high level armor dropping
Fixed Ogres dropped by Goblin Copters damaging crystals in CD and WW.
Fixed Djinn casting time being accelerated by ensnare auras
Enemies set to golden state don’t retrigger the Wave 10 and Wave 20 survival difficulty spikes
Prevented any item spawning with negative damage, upgrades, or ammunition (observed as 1/1 upgrades, 10 damage, or 1 ammunition spawning too frequently)
Summoner minion collision on client games now matches the host (no more rising out of defences)
Phase shifted summoner can no longer be killed by explosive attacks exceeding 100,000 damage
This build has worked for me in beta with those stats using 2 characters. I had difficulty with 3, but was able to beat it. I failed with 4. There is a chance that the map can still be altered prior to moving into non-beta ranked.
What is the event item ? , Were do i get Event Itmes ? , what is the Event items Trace ? , Is there any more Event items ? , List of all event items , List of all Event items sign up threads . Everything you need to know is here Simple and Easy :D
One of the best games i have ever played. it is one of my most played games in history. the late game is a bit of a grind but there is still a trading market with regular auctions on the forums. along with many more cummonity made content patches to come in the future.
Firstly, there has been a lot of hate/reviews recently that downvote Dungeon Defenders (DD) because of the kerfuffle between Trendy and Wildcard. This area is for GAME reviews not for COMPANY reviews and fanboy/girl hate
Now on to the important thing, Dungeon Defenders is a relatively old game (considering the amount of new content released to steam every few months), However, that does not stop it from being, at least as far as im concerned, the greatest game of its genre.
Now the graphics of DD are what I would describe as slightly "cartooney" and while that might not be some peoples first choice I believe its perfect for the game.
The gameplay itself is quite nicely balanced accross all the difficulties (easy-insane) until you hit nightmare (the difference between medium and insane is the same as insane and nightmare) and the levelling system is pretty evenly scaled. Beating the game is quite possible both solo and playing online, it just requires a little bit of time. The gear system is one of my faviourite things about DD, that and having your own person tavern to show off the amazing loot you find.
To play the game on all difficulties and succeed you definitly need the dlcs (at least the character ones) nightmare difficulty and tinkerers lab for some easy farming, but if you pick up on sale you get get it all for pretty cheap, and its worth the investment if you like the game as much as I have.
Community wise the players are usually pretty fair, if you need any help or advice DD Runs'n'Giveaways usually has people on that will gladly help you out or provide advice. Occasionally people will kick you without reason when joining a public game, or you will find the odd person with "hacked" gear. But as far as I'm aware these are just people who dont know how private games work and people who don't have the skill to beat the game without cheating. Also thanks to the hard work of the Community Development Team we've had 2 new patches this past year both with excellent maps and rewards as well as cheating players on the decline.
When first getting into the game you may not find too many servers up, this is generally because of 1 or 2 reasons. Reason 1 theres no one on at that moment/your level is too low to see their games, Reason 2 the people that are on are playing private games not public games. This may be an older game yet somedays I'll open up the custom game browser and find a full page of games to join (and you can always host one yourself!).
With over 700 hours in DD I think I have the experience first hand to safely recomend Dungeon Defenders to anyone interested!
I've just bought DunDef, and I really love it. I just have a weird problem, and it's REALLY bugging me. Whenever I open my game, I have more than 92 million mana and all the trophies. I don't know why though! I've never played the game, and it kind of suc...
I was thinking of returning to this game, since it been a long time and what not. Though, I have a few doubts. I remember this game having a lot of issue with cheaters and hackers (hacked gear, instant kill, "PvP" forced, etc). Does this game still have t...
Is there an official opinion on whether the Moonbase weapons are any good? Most of the guides are dated so there is not too much information about them. It is not always intuitive based on stats alone (ie, hidden bonuses of Obsidian/bloodshot weapons).
So i could host one previously and now it doesn't work at all.
Tried all the FAQ solutions provided but still does't work.
It just says creating game for a while then states 'Failed to create game'.
I can join other games too.
Greetings, Defenders! I know many of you have been wondering when the second CDT Update 2 is coming out.
We are happy to announce the release date has been set for this Thursday, August 4th! Look for the full patch notes when the update comes out. Thanks for helping us work through the beta, and we look forward to the release with you!