Originally posted by Thygrrr:Carrier Command: Gaea Mission's "Classic" Strategy Game Mode is pretty close to the original from '88, which I played to bits on the Amiga. The remake has a campaign "added on" that turns out to actually be a fairly gripping and long (if slightly buggy) struggle against a convincing, powerful and competent adversary. Unfortunately, the FPS sections look surprisingly dated and, at times, involuntarily comical. Still, good fun.The game itself has some issues, mainly pathfinding, and some mild stability issues and a few script glitches. Still very playable, though, and sucks you in.I also played both BattleZone remakes (the original BattleZone is from the early 80s), and this doesn't compare. The controls are much more immediate and the environments are very convincing. You have a huge strategic metagame added to a tactical core game play that has a lot of grand moments - if you like perfecting your invasion strategies and logistics, because you're going to invade a LOT of islands in this game.Fortunately, Gaea Mission has more variety in island fights compared to the old Carrier Command classic. Let's just say coordinating a strike with 8 combat units and piloting one yourself in a snowstorm with the enemy while trying hard to take out the signal scrambling facility that causes your screen to show nothing but static is one of the more intense experiences I had lately in a single player game.
Originally posted by Voidhawk:It kinda does - it even has the wonky AI pathfinding bits!Hmm, might have to dig up my disks and see if I can still snipe scout pilots out of their ride. Heh, good ol' days..