mrcalzon425 Jun 2 @ 12:16am
why? for the love of Bleep! units won't task correctly.
very very sadly unplayable. ai cannot task simple pathfinding, units will not follow simple directions. BAD bohemia ! bad! dont do it again! we need the ai to work so i can effectively combat more than a single enemy at a time, but it dosent... it isnt just a pathing issue if your unit's wont help you in the ways you need them to. The combat ai has the walrus drive like a mad man then get "lost" in the trees or structure's where it sit's shooting at foes behind walls or hills. Also i have watched a whole group of units set to "Agressive" sit there with full ammo and stare at an enemy slowly tearing them apart....why!! just why! is it becasue we are mean americanas, or rushed release?perhaps the man in charge of ai scripting didnt have the time to do a proper job? give the coder's time to finish the code! i know it looks pretty and done but it isnt! But i must say that in almost Every single other aspect, two thumbs up.(well the lipsynch thing is a bit noticable.)
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kschang77 Jun 15 @ 3:53pm 
The AI engagement is a bit iffy, had something to do with optimum distance, I think. Pull the units back out of range, and try again.
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