Take On Helicopters

Take On Helicopters

Mansquito Mar 9, 2014 @ 6:18pm
...I can make a better helicopter sim in RPG maker.
Game won't work with my Thrustmaster HOTAS, whatever. I try and use my 360 controller, I can't even take off without having to use keyboard commands. (USING THE DEFAULT 360 PROFILE)

Rebinding is impossible because the menu system is the worst thing I have ever seen. I managed to ONCE get into a menu where my 360 controller's bindings were displayed, but having tried for the past 10 minutes, I cannot find my way back into that menu.

Heck, even the benchmark for the game is in the Challenges submenu of the Single Player section. Who the hell designed this?

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Showing 1-15 of 17 comments
Piro Mar 9, 2014 @ 6:46pm 
Using the Thrustmaster HOTAS here, works fine. Surprisingly enough the one problem I haven't had with the ARMA engine is binding controls. What trouble are you having specifically?
Mansquito Mar 9, 2014 @ 7:03pm 
The keybinding menu does not reflect that I am using a controller. It will only let me bind keyboard commands.
Georgie Mar 9, 2014 @ 8:06pm 
Controller -> Enable.
Mansquito Mar 9, 2014 @ 9:29pm 
Originally posted by ARGH:
Controller -> Enable.
I've tried that a million times. It doesn't work.
Mansquito Mar 9, 2014 @ 10:27pm 
I finally got it to register my controller. I just had to restart my game 1500 times and it eventually showed up in the control bindings. Now I have a new problem:

My right trigger which by default is bound to the right pedal, is firing missiles in the first memory mission.

I went to my controls and unbound literally every single command that fired a weapon and it STILL does it. I just can't win with this game.
Last edited by Mansquito; Mar 9, 2014 @ 10:27pm
bothersome Mar 10, 2014 @ 8:03am 
The same button you use to fire the main guns is the same button you would use to fire missiles. You would have another button to select the weapon.

Infantry can still be worked with the mouse.

There is a binding for each category and you need to take the time to set them all up because, there are some missions that you might want to operate each type.
Mansquito Mar 10, 2014 @ 3:55pm 
I don't think you understand. I do not have any button bound to fire, but no matter what I do, my helicopter still fires missiles when I pull the right trigger.
bothersome Mar 10, 2014 @ 4:42pm 
It is on your end somewhere. It is not in the game. The rest of us aren't having these issues. Look again. Play close attention to what you are looking at.
ArthurDent Mar 17, 2014 @ 3:23am 
Sure you can.
brownie Mar 29, 2014 @ 12:17am 
Someone doesn't seem to bright.
rmooney01 Mar 29, 2014 @ 5:45am 
Just love folks that blame the game and never consider maybe it's something on thier pc or windows configuration causing the issue.... These same people seem to like big titles to thier posts that grab attention while degrading the game.... This is not the National Enquirer...
wikkid1 Mar 29, 2014 @ 5:40pm 
Actually the OP is right, I had the exact same problem here with xbox controller. The binding for "fire" was the same as "right pedal", as I quickly found out during the first "memory" mission. And without googling for a solution I'd probably would've given up on ToH before my experiments would allow me to figure out how to make my own bindings.

While the topic isn't true, though I would dearly love to see OP try and "make a better helicopter sim in RPG maker." That's not to say that the rest of his post is the same way. No need to defend ToH where it clearly fails to deliver. Look at how controls are done in every other flight sim/game, they make sense and everything works in a consistent and logical manner, something ToH fails to achieve miserably. Seriously, look at some screenshots of controls sections for FSX, or XPlane, or even FS9 (if you're not familiar with them first hand that is.)
bothersome Apr 8, 2014 @ 11:45am 
That's because in FSX or XPlane or DCS World you don't get out on foot and go shooting about in an infantry mode. Or get out of your aircraft and climb into a car or tank or truck or machine gun nest or a rocket launcher or pill box or whatever else anyone can put into a custom built mission (provided the missions parameters allow it).

Every vehicle can be operated by the player in TOH. Given that some have more defined controls than others and some have reduced "flight models" because they were ported over from Arma 2. How else are you going to set up for all those different vehicles?
Piro Apr 8, 2014 @ 3:44pm 
Originally posted by bothersome:
How else are you going to set up for all those different vehicles?

I'm not trolling when I say this. Go download DCS World. It's free on steam. They handle it rather well. It's not perfect and it is similar to ToH and ARMA in terms of control bindings, but the interface is a lot nicer and they are not shy about longer names for binding descriptions. You may not necessarily know what a switch in the cockpit does, but you'll be able to find out what input is bound to it. :)
bothersome Apr 8, 2014 @ 4:21pm 
I already have DCS World, I've even been in the DCS thingy since A10 had been released.

I've reset my controls to my liking in those programs also. And in my opinion. TOH is not any more difficult than DCS World. Both take time to set up correctly.

There more "aircraft controls" that need to be set up in DCS World because they model all the weapon systems, engine systems, and most of the other stuff used in the aircraft. TOH doesn't have all those things in the aircraft controls but it has other controls that need to be set up. Like infantry, because you can get out and walk around in TOH whereas you can't in DCS World.

TOH was basically a flight sim of helicopters taken from Arma 2. People were playing Arma 2 solely to just fly around the helicopters. So Bohemia make a sim for those. They improved the flight model in TOH for the more hard-core simmers because the Arma 2 was more arcade like. But then, they decided that mission made for Arma 2 could be put into TOH since it was based off the Arma 2 engine. So the needed all the control systems for controlling your avitar/character. For those that are simply here for just the flying aournd in a helicopter, it may be a bit more complicated than they want it. But it is neccessary for those of us who like the freedom of playing the accasional war scenario or other that needs us to get out and interact.

I would not say that TOH setup is more difficult than DCS World. I would say they are about the same.
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