Solar Settlers

Solar Settlers

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BrickRoadDX  [developer] Jul 24 @ 10:11am
Patch 1.01b is Live
Patch Notes:

-Fixed game over tip text that was still using placeholder text
-Fixed a stack size issue when unexploring a sector that was previously Alien Ruins
-End turn button is now highlighted if you have no Hydrogen and no activatable colonists
-Made reset data button less tempting (options screen)
-Fixed wins achivements to trigger of total of all wins across all races
-Fixed bug with unlocking previously unlocked races
-Fixed bug with random not triggering race unlocks
-Fixed bug where Race Rank wouldn't be reloaded when re-randoming with Play Again button
-Tweaked XP scaling (cap is now 1000/level)
-Removed XP level cap (coming to main and beta at same time)
-Unlocks above level 20 are no longer tied to particular levels
-Added new Event - "Nebula"
-Added new card: Fusion Drive Center
-Added new card: Arazoa Archives
-Fixed a bug where settled colonists were not saving
-Doubled rank XP score bonus
-Fixed rank trophy overlapping with games count
-Fixed typo on merchant vessel event
-Fixed issue where re-randomed race would not be preserved going back to title screen
-Fixed typo in tutorial (Novalis 2 habitats -> 3)
-First weekly challenge goal card is always the same
-Rank diamond is now hidden in weekly challenge mode


Some changes will be delayed until Saturday to keep the Weekly Challenge the same:
-Added second ability to Ji Shrine (PP: M + H)
-Bio Platform now gives 3 oxygen (previously 4)



(Edit: Live on main now)
To access the beta right click Solar Settlers in your Steam Library -> Properties -> Betas
then enter "solarsettlersbeta" -> Click Check Code -> Select in Dropdown -> Restart Steam
Last edited by BrickRoadDX; Jul 26 @ 5:50am
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Showing 1-12 of 12 comments
Louner Jul 24 @ 1:34pm 
Potential bug:
I just played two random games. Both were with Formids and after I won, it didn't advance my overall experience. It showed how much XP I got from winning but it didn't add that number to the overall progression.
BrickRoadDX  [developer] Jul 24 @ 1:36pm 
@Louner you're absolutely right. Fixed on Windows now, Mac/Linux fix incoming
tgb Jul 24 @ 2:55pm 
It wiped my rank and experience out completely. I fired it up and all that was avalabel tome was a rang 1 Human game.

Grrr.
BrickRoadDX  [developer] Jul 24 @ 2:59pm 
@tgb I am SO sorry! I've added you on Steam so I can send you a free code or something.
Mysterio Jul 24 @ 3:09pm 
Originally posted by tgb:
It wiped my rank and experience out completely. I fired it up and all that was avalabel tome was a rang 1 Human game.
If this is tgb123 from Qt3, this is Mysterio from there. Shoot me a Steam friend request, because one can never have too many friends on leaderboards.
BrickRoadDX  [developer] Jul 24 @ 3:12pm 
Reverted to a safe build. Everything should be fine now. If anybody else lost a save, add me on Steam or email me at braingoodgames (at) gmail.com so I can make it up to you.
tgb Jul 24 @ 3:29pm 
Originally posted by BrickRoadDX:
@tgb I am SO sorry! I've added you on Steam so I can send you a free code or something.

Thank you.

Mysterio, that is me so I'll be sending the request shortly.
BrickRoadDX  [developer] Jul 24 @ 3:50pm 
@tgb Shoot me a message when you've added me. I don't think it sends a notification.
jkd Jul 25 @ 9:05am 
Just got the game but in 1.01a and 1.01b mouse clicking doesn't work for me at the in-game title/menu screen when launched as fullscreen

Changing launcher resolution and "graphics quality" options didn't help

Launching windowed mode and then applying fullscreen from in-game options is a workaround

I can move the cursor no problem, but the menu "buttons" don't turn dark to indicate they're being hovered over

Linux Mint, nvidia binary driver v375.66

Edit: It might be on my end, I just tried Militia and the same thing happened, don't remember it happening before
Last edited by jkd; Jul 25 @ 9:09am
BrickRoadDX  [developer] Jul 25 @ 9:18am 
@jkd another Linux guy was mentioning this actually.

If you LAUNCH in a window from the launcher, then switch to fullscreen I think it works as a workaround. This is high on the priority list to figure out though (I think it might be a Unity thing honestly).
jkd Jul 25 @ 10:39am 
Looked it up and it is a Unity issue (with certain cases of Linux window managers?):

https://forum.unity3d.com/threads/ui-not-receiving-mouse-events-5-6-0f1.464107/page-2

Thanks for the reply, I'll stick with the workaround
BrickRoadDX  [developer] Jul 25 @ 10:46am 
Ah gotcha sweet. Thanks for looking that up. Should be simple enough to fix sometime next week then.
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