โพสต์: 26 มีนาคม
Was excited to try the game, and then thurougly let down. It is an interesting (albeit kinda boring) idea you just sweep everything up. There is not story whatsoever (meh). Music seems fine. Then the problems happen. The game requires all these tricky movements and long fluid combos, but the controls and mechanics and super finnicky, inconsistent and dont work half the time. Sometimes I will be able to jump after a wall-run, while other times I won't. Sometimes I will only get a single jump and sometimes I will get a double jump. It seems stupid to me you can't double jump, wall run, and double jump again. The wall running and ceiling running is the worst crime. Sometimes I will be able to run up a wall, and other times I will hold against it and my gun will just run a tiny bit or won't even start a wallrun. One part to get to a new area my guy runs up and then on the ceiling, then just stops for no reason. I try to jump to the next area and hold over because the ledge is right there, but he just won't react to any buttons and falls down. This makes no sense. Sometimes you can run on the ceiling and then around on to the wall, and other times it won't. It just seems the people want to game to be more fluid, but the controls aren't consistent enough. The movements are also floaty and you will try to jump next to something and overshoot it or you will try to double jump next to a wall and instead it will make you run up it.
Same goes with hitting, which you can hit up, but at and angle. Countless times I would be next to a guy and hit, only to go through him because I was TOO CLOSE and I wasn't at the perfect spot where the end of my broom ended exactly on his body, but thats like saying you can't hit someone with a sword because they aren't at the tip......I still hit him with the rest of my broom it should count. Very questionable hit recognition. Then there is the level design. Instead of making the levels easy to get to, like the level book, you can only look at them and replay unlocked ones, which seems dumb, because I'd rather be able to play the ones I haven't yet. Instead there is this open map with tons of different platforms and branching paths, and I am supposed to find every unlockable level by exploring....what this does is make me wonder if I have missed levels, and the only way to find out is to backtrack and try to make sense of things. Why not have the levels you created that you want people to play accessible, not in a convoluted area where people can easily miss them. Then there are levels and are like impossible to get it. I went through and played all the levels that seemed accessible and apparent how to get to them, and I know there are more but have no clue how to get to them, and then other parts I am wondering if there are other ways to get to. This shouldn't be that way this early to leave this many levels on the table like that. I don't understand why they would add the monotony of walking from door to door and retracing steps and trying to figure out how to get to this impossible looking spot, just to play the levels of a platformer, it seems counterintuitive to me. Why waste time with boring things when we just want to get to the good parts.
Also they say controller support, but it doesn't automatically detect it, and you have to manually reset all of the buttons, and even then you can't use just the controller, because you can't program start to pause or use the controller on the menus very well....for a platformer thats a mistake by them.
And i know there are people on here that are tryhards that are like "I don't have any of these problems" and "you're just bad" but the fact is I'm not, I've played tons of platformers. I recently played a game called freedom fall that had tight controls and I had no problems with. The people that I mentioned above that will say those things, put like 70 hours into the game, and it shouldn't take that long to try and get consistency out of movement controls, they shouldn't take that much repetition and effort to figure them out, they should be obvious. I have played other games that do wall-running, air juggling, and sliding, better than this. Also there is the keys and the scores. I mentioned in my "AAAAA for awesome" that scores are cool for the tryhards like the ones that want to SS everything and spend 20 hours on 20 levels, but you shouldn't force that. I shouldn't have to get certain preset scores to unlock more levels by getting keys based on my score. Just let me play the levels you created. I do like how they included level editor, multiplayer, and the community maps, although those are just a lot of dumb ones with all spikes created by tryhards that want you to be perfect with moves and have spent 60 hours like them, so I wasn't impressed with some of the creations. 4.5/10.