Interplanetary: Enhanced Edition

Interplanetary: Enhanced Edition

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Team Jolly Roger  [developer] Aug 2 @ 9:06am
Changelog
Interplanetary: Enhanced Edition Patch 1.51.1851 - August 11th, 2017
  • Fix
    • Fixed a bug that snuck in with earlier update today, causing ruin/fallout clearing to stop after 6 times
    • Some other small fixes

Interplanetary: Enhanced Edition Patch 1.51.1842 - August 11th, 2017
  • Fixes
    • Prevented large area-of-effect markers from clipping with the planet
    • Fixed Power Connector colors to be less misleading
    • Fixed event log damage tooltips to more accurately show building HP
    • Fixed a graphical glitch on Nuclear explosion
    • Fixed repair, sell and ruin clearing audio
    • Fixed bug that caused players defeated by fallout, not actually being defeated (the infamous ghost planet-bug)
    • Fixed bug that caused fallout to clear in wrong phase
    • Rounded up some values in UI
    • General fixes to online desync issues
    • General performance improvements
    • Various fixes

Interplanetary: Enhanced Edition Patch 1.51.1815 - August 11th, 2017
  • Fix
    • Hotfixed problematic debug log behaviour

Interplanetary: Enhanced Edition Patch 1.51.1814 - August 10th, 2017
  • Fixes
    • Fixed total population and population growth not updating correctly when cities were destroyed
    • Fixed bug that cause dead cities to continue producing resources
    • Added missing project durations on City Info Popup and Tech Tree node tooltip
    • Added tooltip to the "Current Research"-image in the Resource Bar
    • Fixed the HP bar "damage received"-indicators to show the damage correctly
    • Implemented checks and failsafes for preventing the AI from ground targeting on buildings that are not shown by intel
    • AI should no longer attempt to build buildings with a power line connected to ruins
    • UI now correctly shows the Energy depleted by defenses during action phase
    • Fixed intel meter to only count normal state buildings
    • Fixed power connector slot UI not updating properly for cities
    • Fixed updating population text for cities when connecting buildings on power connector slots
    • It is no longer possible to start a match without any weapons selected in Game Setup
    • Miscellaneous fixes
  • Adjustments
    • Implemented Tech research queue canceling for 2nd mouse button
    • Camera is now centered on the player planet at the start of a match

Interplanetary: Enhanced Edition Patch 1.51.1789 - August 8th, 2017
  • Features
    • Always Visible Player Names
      • When selected in Options, player names are always shown next to their planet
  • Fixes
    • Fixed resetting filters on online main lobby
    • Re-implemented rulesets on room info in online main lobby
    • Fixed setting GameSetup before creating room
    • Fixed setting room ruleset when creating new room
    • Fixed Codex-screen, broken by the last patch
    • Fixed total population and population growth not updating correctly when cities were destroyed
    • Decreased the length of what counts as a short mouse click, making it harder to accidentally cancel things
    • The AI now builds Counterintel projects
    • Clicking buttons on the Intel Meter now move the camera to the correct buildings
    • Intel View mouse wheel zooming fixed
    • Miscellaneous fixes
  • Adjustments
    • Increased City Defenses' Radius
    • Gave the Building/City Window Pinning toggle a more representable graphic
    • Building and City names on the planet now have a shadow to make them easier to see against bright areas
    • The AI hit/miss rate is now less random
    • Opponent names are now already visible during trajectory targeting instead of just during lock-on targeting

Interplanetary: Enhanced Edition Update 1.51.1763 - August 7th, 2017
  • Features
    • Building Cycling
      • You can now cycle through buildings of the same type, similarly to cities
    • Building/City Window Pinning
      • You can now click on a button on the building/city window to pin it to the current location. All the new building windows appear on the same location when pinned
    • Building Numbering
      • Buildings are now automatically numbered, making them easier to keep track of
  • Fixes
    • Fixed building ring disappearing when building (for reals, this time)
    • Fixed weapon AOE graphics bug, showing incorrect area of effect
    • Fixed chat autoscrolling
    • Sending a chat message now retains focus on the input field
    • Fixed a bug that caused city names to be doubled when playing with more than 5 cities
    • WASD panning speed is now affected by planetary system size
    • Fixed custom building names to be saved when saving the match
    • AI now builds defenses
    • Fixed ai not calculating intel upgrade efficiency
    • Fixed some achievement triggers in online matches
    • Fixed material gain ignoring the amount of planet material left
    • Implemented planet material-tooltip
    • Fixed multiple bugs in fallout mechanic generation in online mode
    • Fixed building fallout to be generated correctly
    • Fixed turn timer ending sounds creeping into the action phase
    • Miscellaneous audio fixes
  • Adjustments
    • Railgun damage slightly increased
    • Railgun AOE slightly increased
    • Easy AI is now slightly worse at targeting
    • Expanded ESC-button functionality to close certain screens correctly and use cancel stack to close info popups, cancel powerlines, to do everything that Mouse 2nd button did.

Interplanetary Enhanced Edition Patch 1.50.1729 - August 4th, 2017

Note: Previously saved games using the setting "Variable Orbit Angles" do not work properly after this update. Orbit angles themselves work much better now. Sorry for the inconvenience.

  • Fixes
    • Fixed "Variable Orbit Angles"-option from generating impossible planetary systems (note: as a side-effect, previously saved games with "Variable Orbit Angles" do not work properly anymore)
    • Disappearing building rings possibly fixed
    • Fixed a bug that allowed the game to start with only AI players
    • Defenses now provide a boost to city population when the city is fully inside the defense radius
    • MacOs now uses older OpenGL API by default to enabled Steam Overlay functionality
    • Locked, Used and Permanently Used project slots now use proper icons
    • Reset-button in GameSetup will now reset game setup back to its default values instead of last accepted values
    • Removed the unused "Players Waiting" and "Players in Game" texts from the Online menus header
    • Target clicking for missiles and lasers further improved
    • Fixed steam invites not working properly
  • Adjustments
    • Zoom should be faster when zooming out far
    • Player Names should scale up better when zooming out
    • AI is now likely to build more resources and less weapons to support a proper economy
    • AI is now slightly more likely to use missiles and MIRVs
    • Added the number of damage caused or received to damage event tooltips in Event Log
    • The total population in the resources UI now updates in real time during action phase when a city is damaged
    • Cities' Project Slots are now visible on the city indicators above resource bars
    • Renamed save files on the OS side now change their name within the game also
    • Added Skull Icon for Defeated Player in the Intel View and the permanent intel buttons
    • Disabled Connect-button in City and Building Info Popup when specific building has no free Power Connector Slots
    • Targeting lock-on now filters defeated planets
    • Defaulted audio volumes to 10

Interplanetary Enhanced Edition Patch 1.50.1696 - August 3rd, 2017
  • Fixes
    • Reconnect no longer occasionally causes buildings to be placed in slightly wrong positions
    • Fixed chat not clearing properly between games
    • Fixed chat not working after reconnect
    • Fixed bug that cause reconnect to load the game to hotseat game
    • Fixed bug in audio which caused same song to play too many times
    • Fixed bug that caused music to stutter when action phase ended
    • Added offline game to show "Waiting for AI..." message
    • Improved target planet clicking for missiles and lasers
    • Tweaked targetable planet's higlight by adding a small animation to it
    • Fixed an issue where projects do not appear for cities when a custom city amount is used
    • Limited custom planet material into integer values only.
    • Limited custom planet material from 0 to 999999999.
    • Tooltip no longer clips outside of screen on Build List.
    • Power lines no longer remain snapped on old building targets when starting new power line
    • Removed Intel Camera Transition toggle from options as redundant
    • AI performance increased
    • You can now click anywhere on the Turn Change overlay, instead of the small continue button to start your turn
  • Adjustments
    • Adjusted default autosave amount from 1 to 5.

Interplanetary: Enhanced Edition Version 1.50.1662 - August 2nd, 2017
  • Increased the chance of getting a skysphere other than the bluish mists
  • Fixes to "Waiting for other players" box
  • Fixes to Online Game Room
  • Fixes to Lobby issues
  • Fixes to Audio
  • Fixes to Game Setup
  • Updated application Icons

Interplanetary: Enhanced Edition Version 1.50.1653 - August 2nd, 2017
  • Online AI Bots
  • Reconnect
    • Allows disconnected players to attempt to reconnect into an online match
    • AI now replaces disconnected players
  • Quick Targeting Mode
    • Allows for much faster targeting of many weapons in a row
    • Planet surface targeting can now be done faster by doing it simultaneously for all weapons with the 1st stage targeting completed
  • New Buildings
    • Floating Plant
      • New Power Plant, buildable on water
    • Ion Defense
        New Defense building, with defendable weapons and probabilities adjusted for all three
    • Coilcannon
      • Basically a powered up railgun, unlockable later, while Railgun is transformed into a weaker early game weapon
    • Nuclear Missile
      • A new super weapon, which leaves deadly fallout around its hit area
    • MIRV
      • A new weapon that splits when approaching an enemy planet and the fragments home into building types determined by MIRV upgrades
  • Intel System Adjustments
    • Intel View now also shows how the enemy sees you in a split-screen view
    • Enemy Tech Tree can be viewed
    • The location of once seen enemy buildings remains visible even after losing intel (optional)
    • Counterintel now works as a multiplier to building Stealth Values, instead of a flat value that needs to be surpassed with intel
    • Intel View shortcut buttons and overall intel situation now visible at the bottom of the screen in every game view
  • New Tech Tree
    • Allows chaining tech research by clicking on techs while holding SHIFT
    • Clearer visuals
    • Advanced unlockable info tooltips
    • Science can now overflow from one tech to another, allowing you to, in theory, research multiple techs in one turn
    • Science is now allocated to all available techs, if no tech research is specified
  • New Build Menu
    • Ability to set upgrades in Build Menu
    • Advanced building info tooltips
    • Locked building list
  • Quick Build Hotkey
    • Holding SHIFT while building allows you to immediately replicate the same building
  • New Weapon List
    • Ability to set upgrades in Weapon List
    • Weapon Categories
    • Weapon Sorting
  • Elliptic Orbits (optional)
  • Player Colored Projectiles
    • The projectiles are now colored according to the player who fires them (optional)
  • Renameable Buildings and Cities
  • Predicted Damage UI
    • When surface targeting, the building HP bars indicate the amount of damage the targeted attack would deal
    • Conversely, the damage caused during the previous turn is now also shown on the HP bars
  • Defense Probability Mechanic Adjustments
    • The same defense building can now have different block probabilities against different weapon types
  • Improved Game Balance "Moddability"
    • More robust data files for easier moddability
  • New Navigation Options
    • Planets can now be clicked to re-orient the camera, or double clicked to zoom in on them
    • Additional camera behavior options
  • End Turn Adjustments
    • Turn End can now be cancelled if other players have not ended their turn yet
    • Most of the UI is now usable while waiting for other players at Turn End
  • Music Adjustments
    • Added a few more short tracks
    • Action music now only plays if planets fire weapons during action phase
  • Action Phase Adjustments
    • Projectiles are now destroyed if too far from the planetary system
  • End Game Screen Adjustments
    • Smoother transition from game to End Game Screen
    • Player stats can now be viewed from the End Game Screen
  • Planet Destruction Animation
    • When a player is defeated, the planet is now consumed in fiery destruction
  • City Adjustments
    • There can now be different City types with variable sizes, stealth ratings, science production etc.
  • City Defense Projects
    • Two projects that allow a City to double as a defense building
  • New Chat Window
    • Transparency setting
    • Visual improvements
  • Saving Improvements
    • Autosaving
    • Steam Cloud Support
  • Targeting Line Adjustments
    • Graphical enhancements
    • Angle and velocity values shown
    • Maximum angle shown
  • Ruleset UI
    • Adjusted game balance files (rulesets) can be changed through Game Setup
  • Classic Balance Option
    • Classic ruleset can be selected from Game Setup, allowing players to play the original Interplanetary balance with Enhanced mechanics
  • Event Log Adjustments
    • Events now have more detailed tooltips, giving more information
    • Event graphics vary by their severity
  • Online Lobby Sorting Options
  • Localizations
    • German
    • More coming soon...
  • Graphics Overhaul
  • Audio Overhaul
  • New Balance Adjustments
  • Minor Fixes, Improvements, Adjustments and Polish Across the Board
Last edited by Team Jolly Roger; Aug 11 @ 12:05pm