Nexus: The Jupiter Incident

bednar Jul 1, 2013 @ 2:02am
widescreen on windows 7
I have problems with setting nexus to custom resolution (i need 1366x768).
I tryed almost everything and nothing help.
I used this instruction: http://http://arparso.de/nexus/forum/index.php/topic,39.0.html
but it starts everytime in 1024x768
sorry for bad english
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His Divine Shadow Jul 18, 2013 @ 2:01pm 
Go here. http://forums.steampowered.com/forums/showthread.php?t=2211822 Download the file where it says Here's the File in blue font. Unzip it and run the patch. Pick resolution and place a checkmark on FOV and click patch. After that, select do not update the game automatically. The patch modifies some files and if you verify, it will redownload the missing files. And you will have to do the patch again. Also, in game options menu it may say 1024x768 resolution but its because there is no higher resolution, but the patch worked.
Last edited by His Divine Shadow; Jul 18, 2013 @ 2:04pm
bednar Aug 15, 2013 @ 3:44am 
I tryed it too but it didn't work
His Divine Shadow Aug 15, 2013 @ 10:34am 
Originally posted by bednar:
I tryed it too but it didn't work

You need to place the patch into game directory first. Then it will work. Also, if you were to go to options and pick a resolution it will show up as the lowest resolution but its still new resolution from the patch. But it works and don't verify the game because if you do, it might redownload some files. The game is not going to be updated ever. So its ok to diable auto update on it.
Jaramide Jan 29, 2014 @ 5:12pm 
Can someone rehost the file?
It's no longer available from the link provided.
Jamie Feb 21, 2014 @ 11:11pm 
The only downside to this patch is the briefings are misaligned and that is unfixable, someone would have to completely redo them and the developers don't really care, even though its one of the best games of its genre out there.
Leondre Mar 11, 2014 @ 5:43pm 
Since the old link to the res patcher was broken I ended up just making my own. If anyone wants it {LINK REMOVED}here you go[www.mediafire.com]. It's pretty terrible. http://i.imgur.com/w6ncbws.png

Works on windows 7 64 bit (for me), but can't guarantee it will on anything else.
Last edited by Leondre; Mar 12, 2014 @ 5:23pm
bednar Mar 13, 2014 @ 6:00am 
i can try it
Sworn Aug 9, 2014 @ 8:38pm 
Good enough for me Leondre, thanks
Jamie Aug 11, 2014 @ 1:07pm 
Now wouldn't it be cool if there was a new graphics engine that can be used for all game genres and is adaptive, you just pick the resolution and it modifies the images and files to compensate with the resolution used.

That would be awesome.
Cinetyk Oct 15, 2014 @ 5:59pm 
This will be long, but deep. Sorry in advance.

Originally posted by Leondre:
Since the old link to the res patcher was broken I ended up just making my own. If anyone wants it {LINK REMOVED}here you go[www.mediafire.com]. It's pretty terrible. http://i.imgur.com/w6ncbws.png

Works on windows 7 64 bit (for me), but can't guarantee it will on anything else.

This works, thanks, but I'm not sure it's 100% correct, let me alert everyone to some nitpicks regarding FOV.

Manual information for editing resolution and FOV can be found in the first link of the first post: first link of the first post [arparso.de].

If you use the referenced datool.exe to extract nexus_00.dat (you can get datool.exe here[www.gamefront.com] ), you can then go to universe/engine/rendering.ini and see:

RENDERING
FOV 70 45 46.826
Inscriptions

ShotFormat tif

EmvPath "q:\movies\emv\"
RENDERING

This would indicate that the default horizontal FOV is 70º and the vertical FOV is 45º. However, if this is the case, the aspect ratio is not 4:3. As you can see for instance on wikipedia[en.wikipedia.org] , aspect ratio is given by:

r = tan(H/2) / tan(V/2)

Using H=70 and V=45, one would get r = 1.69, which is not 4:3, 4:3 is 1.33333

Did the developers make a mistake originally? Perhaps.

The first link I mentioned indicated, and what the patch Leondre mentioned forces, is 90 HFov and 45 VFov, but that gives r = 2.414, which is not 16:9, which is 1.7777

So what are the "right" FOV numbers? It's not that simple, as you can see here[pcgamingwiki.com] (a good in-depth article). Some people even get motion sickness or eye/head aches with some low FOV values, namely the famous Totalbiscuit. Mathematically, you can use the calculator linked there ( here[www.rjdown.co.uk]) to get the correct values for your desired resolution, after you've decided which HFov you want.

Assuming you want 90º HFov, which is a number that is commonly used in games, the correct VFov values are: 74 for 4:3 resolutions, 59 for 16:9 resolutions, and 65 for 16:10 resolutions.

What I personally do is the following. I extracted the nexus_00.dat using datool.exe, than deleted nexus_00.dat as all its contents were extracted to the game folder and the game will use that instead (saves me 900MB). Then I went to universe/engine/rendering.ini and manually put the FOV values I wanted. I can then use the patch Leondre provided to change resolution, unticking the "FOV fix" field, as that would edit the rendering.ini file.

This way, with the patch, I can change to 4:3 resolutions in order to view the mission briefings without distortions and back to 16:9 resolutions to play the game. Only thing is, I have to manually change the FOV values between resolutions. Or I'm mostly lazy and don't care to view the mission briefings on a 4:3 resolution with 16:9 FOV values.

Btw, some "unusual" resolutions are not supported by the game, which then defaults to 1024x768, I noticed this when trying to run at 1440x1080. I think this is the problem that the original poster, bednar, mentioned.
Last edited by Cinetyk; Oct 15, 2014 @ 6:07pm
Quickhand69er Nov 21, 2014 @ 6:55pm 
Thanks for this. Works in 1920x1080
Celidor Apr 7 @ 2:36pm 
I edited the registry width and height for Nexus and edited the rendering.ini file to fix the FOV which was very quick and easy to do. How is this patch different than that method?

Cinetyk mentioned switching between 16:9 and 4:3 (16:12) for the briefing using the patch? I don't understand how that works. I am playing through the game for the first time while I'm modding it to look better. Specifically getting rid of any stretching caused by playing in widescreen. And I would like to be able to view the briefings properly without having to quit the game and move files to do so. How is that doable?

---------------------------------------------------------------------

I am also developing a mod that makes the game look better in widescreen and fixes some stretching that occurs when playing in widescreen. As well as improving the look of the background starfields drastically and other small HD improvements. Currently it is only for 16:9 resolutions such as 720, 1080p 2560x1440, etc. But I plan to release a 16:10 version as well.

I recommend anyone playing this game in widesceen downloads this mod. As it only seeks to improve the look of the game.

Unfortunately this doesn't fix the briefings but I am looking into how difficult that might be to fix.

You can find the mod on Moddb.com at:
http://www.moddb.com/mods/nexus-jupiter-hd-widescreen-169-1080/downloads

Or just search ModDB for "Nexus HD widescreen"

The title of the mod is "Nexus: Jupiter HD Widescreen 16:9 (1080)"
Last edited by Celidor; Apr 7 @ 2:57pm
Cinetyk Apr 18 @ 2:11pm 
Originally posted by Celidor:
I edited the registry width and height for Nexus and edited the rendering.ini file to fix the FOV which was very quick and easy to do. How is this patch different than that method?

I haven't played this in about 6-7 months, but from what I can remember it is the same thing - I think the point of the patch was to make it easier to do.

Originally posted by Celidor:
Cinetyk mentioned switching between 16:9 and 4:3 (16:12) for the briefing using the patch? I don't understand how that works. I am playing through the game for the first time while I'm modding it to look better. Specifically getting rid of any stretching caused by playing in widescreen. And I would like to be able to view the briefings properly without having to quit the game and move files to do so. How is that doable?

The problem with altering the resolution of the game to 16:9 or 16:10 is that it makes the pre-mission briefings distorted, like text and other assets appear out of place or off-screen. I used the patch to play the game in widescreen, but because of this, sometimes I would go back to original 4:3 resolutions to view a mission briefing (with no visual distortions) and then apply the patch and correct the FOV in order to play the actual game. It's a bit of a hassle, but no too much.

Appreciate your work on the mod. I'll try and give a look when I get back to playing some Nexus.
kenobi Jun 24 @ 10:17am 
Good enough. Thanks!
Jagu@r Jul 21 @ 6:40am 
Anyone finaly managed to develop a more easy to use patch ?
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