63 people found this review helpful 4 people found this review funny
43.4 hrs on record
Posted: April 11, 2015
Men of War: Assault Squad is a real time tactical/strategy game that takes place in all fronts in World War II. The game is different from other World War II strategy games that relies on direct control (having the ability to actually control a unit), tank realism, and individual micromanagement. The game requires a strong ability of militaristic tactics such as flaking, taking cover, support, and other attributes. Assault Squad is a terrific strategy game in its own merits, but a few flaws might make you consider to get this game or not.
One of the most greatest parts in the game is the importance of tanks. I reallly mean it. Obviously, tanks can shoot infantry and blow up things. In Assault Squad, tanks is, without a doubt, the main essential to victory. Nearly the majority of "skirmishes" requires the player to push and capture 10 control points. It is possible to take 10 control points with only infantry and support classes, but it will be very, very difficult to substain the enemy AI's counterattacks with medium and heavy tanks that will crush your forces. Tank damages is top notch and highly realistic. Assault Squad can be explained in one sentence: Infantry is the soul of your forces, but tanks is the body to move your forces to win. Another positive attribute is its immersion. The environment looks good for a 2011 game. It's not the best looking game in today's standards, but it does look pretty neat to look at. Most strategy games have a limit cap on how many units you can have, but Assault Squad does not have such cap. It's not unlimited, but you can have a lot of units under your command. Lastly, the direct control mode is really helpful when your squad cannot take out a certain position. It'll relieve you some stress in dire situations and turn these situations into your advantage.
There are some flaws in Assault Squad. One of the major problems is the AI, the enemy and your forces. The enemy AI is not stupid, but it can be very frustrating and, occasionally, exploitive. The problem is that the AI would send in two medium and one heavy tanks and 20+ infantry every two minutes as reinforcement. Sure, it does not sound that bad, but Assault Squad requires the player to be "aggressive". You can take a capture point, one at a time, and just hold your position until the enemy stops (or slows) their counterattack against you before you can start taking another control point. However, this will only increase stress. The enemy AI is really, I mean really, smart on targeting the weak spots on your tanks. Prepare to get upset when the enemy destroys most of your tanks in one or two shots. In the other hand, your tanks is not very smart. They tend to show its sides to the enemy, saying: "Hey enemy, shoot me in the back. I'm open". Basically, the tank AI is not very smart.
Another flaw in Assault Squad is punishing difficulty. There are four difficulty modes: Easy, Normal, Hard, and Heroic. The problem is that Normal Mode is not normal at all. Normal mode is really difficult for moderate players who have a decent amount of playing other RTS or standard strategy games. Hard mode requires very aggressive gameplay mechanics, but Heroic is the impossible. Literally impossible. The difficult gap is very wide and the enemy AI enjoys throwing very tough enemy units to rout your forces and probably requires you to conduct unorthodox methods to win. Assault Squad has no mission varieties besides of capturing 10 control points missions and standard defense missions (then control 3 enemy positions). Basically, no mission varieties. Unfortunately, the multiplayer in this game is dead because of GameSpy ceaes to exist so I wasn't able to play multiplayer to get the experience.
The flaws in the game sounds very discouraging, but it's not a turn off. Assault Squad is a fine tactical strategy game and relies on strategic thinking and tactical methods. Men of War is not your standard strategy game and will appeal to certain audience within the strategy game community. Do I recommend this game to other strategy players? Yes, if you only play single player since multiplayer died. If you are looking for multiplayer, then you can get the sequel, Men Of War: Assault Squad 2 instead. It is best to only get the game when it is on -75% off, nothing else since the community in the first Assault Squad barely exist.
148 people found this review helpful 1 person found this review funny
177.3 hrs on record
Posted: December 6, 2013
Men of War Assault Squad is the best WW2 real-time tactics game! I've been following this game series ever since the original 'Soldiers Heroes of WW2'. When I tried the demo back then, and realized that you can take the shells out of your broken tank to load a stolen anti-tank gun, and you can scavenge the fallen bodies for weapons and ammunition, and you can take cover behind virtually everything, and you can drive tanks through buldings, I was immediately sold.
This amazing level of detail and authenticity is still present today, and it brings an immense level of control and different tactics that you can use. That comes at the expense of very much micromanagement and almost every key on the keyboard being assigned to some action. That makes it hard for newcomers to pick up, but once you memorized everything, you're going to have a blast.
The multiplayer component is a bit shaky, because it uses an old GameSpy service. That's why I have very high hopes for the upcoming Assault Squad 2, which promises to have full Steam MP integration. The developers have been listening to the community a lot and have published several free updates with lots of new content, so I trust them on this one.
96 people found this review helpful 59 people found this review funny
884.7 hrs on record
Posted: June 20, 2015
Im on the back foot... Enemy infantry made it past my front line, a situation that comprimises my whole team, I purchase and sent out a Half-Track with mounted .50 caliber heavy machine gun to clear them up.. however on the way an the debries from a building hit by artilery hits happens to hit and take out the gunner.. Time for a bit of fast micro.. Upon reaching the area the enemy was last spotted there is no sign of them, they have likely scattered into various cover (all units in a squad can be indivudually controlled in fine detail or directly controlled) .. I spot an enemy half track! The hole in my front line is bigger than I thought. I decide to play rambo with my driver, I dismount, detatch the .50 cal gun from it with my driver and take some TNT from the back. I command my soldier to only return fire preventing him from opening fire and giving away his location, I tell him to get down on the ground and crawl to a nearby bush. I know my empty half track presents an irristable target for the enemy to steal... the bait and trap set, I switch my attention to re-enforcing my front lines, perhaps a sniper to spot and an AT-gun patch up the line, cant afford more infantry yet, I spread my lines a little thinner. I spot the red dots in my backline on my mini map, lucky I caught it! Switching back to Rambo in time to see the enemy attempt to jack my halftrack. I put him in direct contrtol more, and take my time aiming a perfect shot at the enemy half track approaching, some men already disembarking and running for my bait.. FIRE.. ♥♥♥♥♥♥I mis-judged the distance! He's far enough away that my trusty .50 Cal cannot penetrate his armour, backup plan, I aim for his tracks as he turns to escape.. come on.. yes! I manage to break the track off the left side, disabling his movement. A man hops out to begin repairs... I put a .50 Cal in his skull.. he won't try that again. I mow down enemy infantry spotted until I've run out of bullets. I switch to my pistol, move into an impact crator recently created, there I hide hoping to find an oppertunity to use the TNT to maximise damage. Rambo has played his part... but all the while I have been equally creative with any of the hundred odd units on the field....
21 people found this review helpful 1 person found this review funny
33.3 hrs on record
Posted: November 18, 2017
My "review" as a solo player. AKA: Things I like, things I don't in my singleplayer experience.
FYI: Haven't finished the game yet. Still playing through! Definately deserving of a positive review and definately worth playing.
Things I Like: - Multiple factions that look different, have different units and abilities and different campaigns. USA, Germany, Japan, Russia, Britain. All the main players!
- Units have inventories (even individual soldiers and vehicle storage). You can pick up enemy weapons, ammo and gear, you can have units run out of ammo, allowing for some battlefield scavenging and logistics like no other game I've played.
- Some campaign missions have different objectives to the old capture and push forward. Some are infantry focused skirmishes, some are even defence missions where you have to hold out for a certain amount of time before the enemies stop coming and your reinforcements come. Opening more of the map for you to counter attack, retaking your overrun positions and taking the enemy outposts!
- It's realistic and historically accurate in terms of weapons and vehicles as far as I know. Very cool. Unlike CODWW2. Which is something I like for sure.
- Being able to repair even the enemy's vehicles and use them as your own! Very cool to have some Brits take a German Tank and not have to worry about wasting the points buying a tank.
- As a certified 'turtle strategy' champion, I can confirm that it feels good to reinforce positions in this game. Lots of defence options including mines, barbed wire, sand bags, tank traps etc.
- Battles are long and take time. I like this because short battles wouldn't have that sense of warfare like the larger ones do. Also, with this being the only singleplayer mode, it would make the campaign seem very short if the map was just a small square filled with tanks like something out of War Thunder.
- You can play as each individual unit too! The 'Direct Control' feature makes it play like a top down shooter, like Asteroids if it wasn't old as hell. Of course, you can also pan the camera to a more third person position, but the camera doesn't follow where you aim. This feature, however, has been super useful, unique and fun!
Things I didn't like: - Playing maps that had the same objective. A lot of them, at least to begin with, you are tasked with taking objectives. If you take a set of 3 objectives, you get more units and the enemies send a wave at you. I remember being quite disappointed when I got stuck on a mission, decided to see what other campaigns are like and was met with the same scenario with a different location and factions. The minimaps are all too similar in those missions with the objectives in slanted rows of 3 all the way up the map. If all of the campaigns are anything like the USA campaign, then that means I would have to play about 3 of these in a row before getting something new, and even then, they could just feel like a reskin of the ones I've played. I'm not sure. I haven't finished the game as levels take quite a while.
- Units being locked to what mission you are on. E.g. There is a mission for the USA where it's more infantry focused, so you have different types of infantry units that aren't included in the regular battles. I don't care if I don't need shotgunners in a long range battle or Officers or a special forces team, but it's wierd that I had to play half-way through the USA campaign just to see them for the first time. Maybe it's for historical accuracy. I'm not sure.
- Expensive tanks being destroyed in a single hit, despite being hit from the front. That's never fun!
- I don't feel rewarded by completing missions as much as I should do. In the last 10 minutes of a possibly hour long level, you can just tell you're gonna win. All you get for that is a window saying congrats, with your losses and theirs and some Steam achievements. If I've killed 3 times as many of their units and destroyed 3 times as many of their vehicles, you'd expect more than that! I think this could be improved upon. Maybe a system of upgrades or unlocks for your faction. Maybe this is where they could add those Officers and shotgunners in.
- Not many modes. You got skirmish missions (I've been calling it the campaign because you can't choose map or factions or teams like other 'skirmish' modes I've played. It's just missions in a set order.) and that's it. Wish there was more.
That said, this game is great.
They have had a sequel out recently, but I heard a rumour that it doesn't have a singleplayer unless you buy the 'Airbourne' DLC. If that's the case, I probably won't get that. At least, not at full price.
Anyway, if you liked Company of Heroes and maybe wanted more depth and a longer experience, or if you liked Commandos but wanted it on a larger scale, then I can definately recommend this for you!
58 people found this review helpful 3 people found this review funny
134.8 hrs on record
Posted: October 6, 2015
+Complex Editor for building your own missions or let simulate a fight between the AI +accurate hit-detection (you can shoot off every part of a tank basically) +modsupport (I recommend the Blood and Gore mod) +Coop/Multiplayer modes (you can play everything in COOP if you wish)
20 people found this review helpful 2 people found this review funny
1.8 hrs on record
Posted: August 28, 2017
Notice: my steam playtime does not represent total time spent in this game.
Rating: fair (6/10)
Introduction Men of War: Assault Squad is a real time strategy "Blitzkrieg" type of game, where you get limited amount of troops to finish the mission. Since you do not have the ability to build a base like in most other strategies, Men of War provides some challenge at higher difficulty settings if you try to finish it quick.
Gameplay & Story: 6/10 The story is based on 2nd World War events where you try to fulfill different objectives to gain some advantage for your fighting side. The campaign is seperated by single missions that do not have any connection to each other, besides some story description. The story is supported by some details about the events that supposed to have occured during WW2. The gameplay consists of only managing your squads and units that you receive to finish the mission, alongside using some special functions like air or mortar strikes, that fulfill your weaponary. More squads and special attacks are ordered by the points you gathered through fulfilling the objectives during one mission.
Combat & Challenge : 6/10 The combat itself is simple but some missions require micro-management to use your units in most effective ways. There are some different types of equiptment that units can use, so adjusting to different objectives and situations helps with progression. If taken slowly, the game does not offer much challenge since you can always re-draw units, heal them up and re-capture strategically important positions or simply camp for more points to produce a real huge army that simply rolls over the enemy. At higher difficulties howerever, the amount of units the enemy throws at you gets challenging so you have to micro-manage your units even better to not let them die in vain. Sadly, the AI (both of the enemy squads aswell yours) is simply broken sometimes. Units run at each other without shooting, or your units standing next to enemy and both sides do not shoot. The AI almost never re-draws units so if you have enough units to capture a point, you can be assured that you will kill all enemies along the path aswell.
Graphic & Interface : 6/10 The graphic and effects are far more enjoyable than in most Blitzkrieg games, especially compared to the older Men of War titles. The interface has been adjusted for the better aswell and you can modify some of the UI for better squad management. Most of the actions provided are still somewhat needless, but since you can simply more them out of the center of the UI, they do not disturb much like in previous Men of War titles.
Progress & Mini-Games : 6/10 The whole progress of the game is still done by slowly fulfilling the objective inside single missions, but it feels satisfying in Assault Squad to finally move few meters on the map. The battles are packed with some action, the town and other surroundings do look destroyed and impacted by the fire fights, so the progress inside single missions feels good.
Audio & Immersion : 6/10 The audio gives a nice feedback during the battles where the biggest fire fights happen, where the heavy weapons and tanks are placed. The music provided a nice background sound without being too intrusive. The immersion during the missions was definetely on a high level in Assault Squad due to combination of visual feedback from the battles aswell audio feedback from the gun fights happening mostly on multiple places at same time.
This game is single player and multiplayer.
This game contains steam achievements.
This game offers mediocre replayability if you want to try same missions at higher difficulty later.
This game is often sold in bundles or being discounted.
Summary Men of War: Assault Squad is an enjoyable blitzkrieg type RTS game and will most likely gather your attention for at least few missions. It is quite fun to fight in each single mission since the environments do change a lot and you get to destroy some towns and farm along your WW2 progress. I would recommend higher difficulty settings for some challenge since else you roll over enemies rather quick with some gathered ressources.
I hope this review helps you making the decision if its worth buying this game. Rate and leave a comment if you enjoyed reading it. ~ForestWolf
93 people found this review helpful 84 people found this review funny
62.0 hrs on record
Posted: January 28, 2015
If you have played World of Tanks, Battlefield, Company of Heroes and Call of Duty... you're gonna like dis.
If you like World of Tanks, you can have realistic tank battles with penetration, armor angling and nobody will call you noob if you use gold (apcr) rounds! :D Plus, Tiger actually has armor here! PLUS, here you can see what would have happened of WoT had infantry!
If you like Battlefield, you can capture objectives and receive reinforcements! You can fly a plane, drive a car, shoot a bazooka, shoot a rifle, have classes, custom gear, kill cows and get a FULLY destructible environment! Yup! All buildings can go down! F*ck tickets... KILL THEM ALL!
If you like Company of Heroes, you can control people just like in a RTS game! Squad control, tank control, Hold Fire, Fire at Will, Artillery strike, Cars, Smoke grenades, AT infantry, Snipers, Take Cover (specific! :D)... and you can HIDE FROM ENEMIES! :D
If you like Call of Duty, worry not my friend! Yes, you can enable direct control if you think that your idiot can't shoot properly (Which is a very annoying thing in some RTS games)! Exactly, now you can "Be" him and rush in guns blazing just like in CoD! Just take a Machine Gun, enable direct control, rotate the camera so you can see things in front of you and BOOM! You have an Action Shooter!
1337/10 - "Would kill Nazis and take their hats again." - IGN
best strategy game i have ever played...i played it more than 100 hour when i was haveing it cracked but today i bought it to support the 1c company and..others to complete the seasons of this game because i`m a big fan I know it`s late to buy it ....but i live in syria and that is enough awnser :)