Posted: March 5
This is one of those heartbreaking games where you really, really want to like it. I'm glad that I only paid a fraction of its cost, though. That is to say, I paid a fraction for the bundle, and all of them seem to have just one flaw that wrecks the game - and TW3 is merely the least annoying.
The first one was a nice proof of concept: military simulator without any of this 'ballancing' garbage. A Sherman is inferior to a Tiger, period. But its age makes it clunky and somewhat dull. TW2 was a vast improvement - except for pathing, which was lousy. Because the missions are not timed, all the panzers who cannot cross the bridge at the German spawn point stay there until you get bored and turn off the game. A flaw that makes it impossible to complete a mission? Fail.
So there is TW3: Korea, which isnt bad. It feels small, like the Korean conflict in Red Dragon - a handful of Korean tanks and a few platoons v. a similar American force - and if you win, their entire division retreats? And the flaw in TW3 is that you can no longer select individual personell. This is huge because that platoon of useless infantry could spare 3 guys to go man that 57mm and take out the imperialist tank - except it cant. Unless there is some 'break formation' command I havent found - the interface isnt exactly intuitive, so it may well be.
So, yeah, 7 bucks for the bundle, which essentially translates to 7 bucks for TW3. Its a fair price, wouldnt pay more, though.