7 kişiden 4 tanesi (57%) bu incelemeyi yararlı buldu
It's the Boku No Pico of videogames.
How? That's rather difficult to explain. As a platformer it's frustrating, unfair, the controls are loose, the music is repetitive, level design is grating...but despite its numerous faults if you let it the game will suck you in for hours on end. No matter how it might enrage the player, it is *very* difficult to stop playing. To say a game is that compelling sure sounds like a great compliment, but I assure you it's not. Anger sets in after the first few minutes and builds--not declines--with each successive level. It's a Simon Says at a million miles an hour, forcing the player to perform a series of monotonous tasks to a degree of precision in the milliseconds, and there's not a moment's respite for failure. Expect to see the beginning of each level MANY times. While the challenge and satisfaction of success could make the game very rewarding for the few willing to take the time to master its nuance, it's plagued by control issues. Suffice to say, the input feels unacceptably loose and many times the player can expect to have quite a defeats snatched from the jaws of victory by a missed keypress or delay of only a few frames. This I cannot overstate: the game expects the player to perform to a level that it itself cannot reach. So why persist? It's succubus! The level isn't *that* hard. You can't be *that* bad at such a simple game. You were *so* close that last attempt. Surely you'll get it *this* time. It's just enough to keep playing, but not enough to feel any satisfaction for a victory.
Maybe I'm nitpicking, but I can't bring myself to recommend a game that demands so much from the player, but isn't precise enough to handle the players it's trying to court. With a little refinement and some tighter controls, I could see this as a great Super Hexagon or Audiosurf-alike, but that's simply not the case.