29 of 32 people (91%) found this review helpful 1 person found this review funny
1.1 hrs on record
Posted: June 20, 2014
This game is some kind of pong mixed with acid, all you have to do is repel the little squares to get points and form a rhythm while you do so, there's also a boss fight in each one of the 3 stages. It's very relaxing at first, but it gets really hard and frustrating as you progress. Grab it when it's on sale.
19 of 20 people (95%) found this review helpful 2 people found this review funny
2.7 hrs on record
Posted: July 19, 2014
BIT.TRIP.BEAT is the offspring of one wild night between Pong and Super Breakout while they were both totally out of their minds on the wildest acid trip. Or at least that's how I imagine it, as I've never had a wild acid trip, and I'm not sure computer games can have sexual intercourse.
BIT.TRIP.BEAT is a rather simple idea, turned into chaos due to the frantic speeds and mindwarping backgrounds on the levels. It's simple - bat a pixel back from where it came from using your panel. Do it correctly and you'll add extra notes to the music. Miss too many times and you'll GAME OVER, YEAH! Therein lies the appeal of the entire BIT.TRIP series; the concept is simple, but the frantic speeds and ramping difficulty can make for one of the most challenging, frustrating (and if you CAN succeed) rewarding experiences in gaming.
Coupled with a strangely cheerful 'chiptunes-esque' OST this game is a deceiving evil mastermind of pure puzzle pandomonium. If that's your thing, you're going to enjoy it big time.
I have had this game sitting "uncompleted" for almost 1.5 years now, and I'm now throwing in the towel.
Bit.Trip Beat is great fun, and I completed 4 out of 5 of it's levels (which amassed 4 hours of gameplay), but the last one is very tough. It's not tough because it's a challenge, which it is don't get me wrong, it's tough because it lacks any checkpoints, and is literally a 15-20 minute long level. When you reach the end, if you fail, it's over. Start again.
That, I couldn't abide by, as it isn't simply just the mark of a "hard game", it's just very badly designed, as it doesn't make you want to continue playing, it makes you just close the game and stop playing altogether.
A decent game, tricky in many ways, but with ultimately some flaws in it's design. Worth picking up if this is your kind of game, otherwise avoid, as it'll just enrage you!
13 of 15 people (87%) found this review helpful 1 person found this review funny
1.7 hrs on record
Posted: November 25, 2013
It's a fun game which combines music and gameplay a lot better than other music games. Sadly it's really, really short with only 3 levels (+1 bonus level). Also levels two and three require godlike reflexes and the ability to forsee the future (or you replay the level a 100 times until you memorize all those unpredictable bullet patterns)
Underwhelming. It's basically just Pong set to music with annoying backgrounds that often hinder you from seeing the objects you're supposed to hit. If I didn't get this with other games in a bundle, I'd feel cheated.
To be trite, you could call this "musical pong." But if you're bad at it like I am then it isn't particularly musical, and it lacks the analog controls of classic pong. Instead you get to use your withered claw of a hand desperately clutching your mouse. Delightful.
Strawman cheapshots aside, I'll tell you the real tragedy of this game -- the visual design. You've seen this complaint in other reviews. In my mind, a game like this should challenge your reflexes and pattern recognition. Figure out where the dots are going and steer the paddle there with speed and precision. BIT.TRIP BEAT doesn't want to do that though. Instead it obscures the visuals or otherwise tries to confuse you in unpleasant ways. Consider an infamous example: a couple minutes into the first stage you notice a fiery comet slowly descending from above. It continues creeping downward until it is covering a huge portion of the playing area, blocking you from seeing much of anything; the now nigh-invisible dots just whiz past the paddle while you squint furiously at the screen. There are many other instances of the game just trying to make it hard to see what's going on, and you feel like you're taking a frustrating eye exam.
But I mustn't forget the part of BIT.TRIP BEAT that I hate the most: the menu. This is one of the worst menus I have ever encountered in a video game. You make a choice and a dot flies across the screen which you have to bounce back. This adds a ~4 second wait to making a choice, and if you miss the dot then your choice doesn't execute. That's more latency than a DVD menu and those are awful. This might sound like a petty complaint, but I have no patience for time being needlessly wasted. There's no challenge or fun there; it's just making you jump through a hoop. What a cruel design decision. This game is filled with such decisions which make it very hard to recommend.