Fall of Light

Fall of Light

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Malice Sep 30 @ 11:37pm
Is a controller necessary for this game?
How is this on keyboard and mouse? Thanks!
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MasterRPG  [developer] Sep 30 @ 11:49pm 
Hi Malice, nice to meet you.
The controller is recommended. Some players like to use the keyboard and mouse (and of course you can change the configurations as you like), but I think that the best way to play it is with a controller.
øøø Oct 1 @ 6:27am 
Originally posted by MasterRPG:
Hi Malice, nice to meet you.
The controller is recommended. Some players like to use the keyboard and mouse (and of course you can change the configurations as you like), but I think that the best way to play it is with a controller.
Will you work to fix keyboard and mouse?
As I hate controllers, I'm on the fence picking it up for this reason.
MasterRPG  [developer] Oct 1 @ 7:15am 
Originally posted by random:
Originally posted by MasterRPG:
Hi Malice, nice to meet you.
The controller is recommended. Some players like to use the keyboard and mouse (and of course you can change the configurations as you like), but I think that the best way to play it is with a controller.
Will you work to fix keyboard and mouse?
As I hate controllers, I'm on the fence picking it up for this reason.
I’m not sure what do you mean with ‘fix keyboard and mouse’. Do you have some issue with them?
I suggested to use tue gamepad because it’s more easy in my opinion to play with it. But I know a lot of players that are using the keyboard to play the game.
Only, as in DSouls there are a lot of buttons.
Originally posted by MasterRPG:
Hi Malice, nice to meet you.
The controller is recommended. Some players like to use the keyboard and mouse (and of course you can change the configurations as you like), but I think that the best way to play it is with a controller.


I agree ! i have no controller, playing the demo, and see perfectly well how mutch a controller is recommended.


Last edited by Morbegus; Oct 2 @ 9:17am
MasterRPG  [developer] Oct 2 @ 10:33am 
Originally posted by Morbegus:
Originally posted by MasterRPG:
Hi Malice, nice to meet you.
The controller is recommended. Some players like to use the keyboard and mouse (and of course you can change the configurations as you like), but I think that the best way to play it is with a controller.


I agree ! i have no controller, playing the demo, and see perfectly well how mutch a controller is recommended.
Yes, we put the demo on Steam for reasons like that so you can try, and evaluate (without spend money and write negative review as some players did :( )
Morbegus Oct 2 @ 10:46am 
True ^^

Morbegus Oct 2 @ 10:55am 
However, i would like to say.

Game mouse keyboard control, for the little i have played isn t bad !, the only wrong point is the caractere weight you know.

It feel like playing monster truck with look like delay between player keyboard push and caractere mouve giving mass inertie/flying sensation

Maybe you can adjust it, because it s look like victor vran gameplay, but in victor vran i like the gameplay, and it s the same button.

Just the caractere weight isn t cosy to play with keyboard.




MasterRPG  [developer] Oct 2 @ 12:21pm 
Originally posted by Morbegus:
However, i would like to say.

Game mouse keyboard control, for the little i have played isn t bad !, the only wrong point is the caractere weight you know.

It feel like playing monster truck with look like delay between player keyboard push and caractere mouve giving mass inertie/flying sensation

Maybe you can adjust it, because it s look like victor vran gameplay, but in victor vran i like the gameplay, and it s the same button.

Just the caractere weight isn t cosy to play with keyboard.

Yes, we agree. And will improve for sure this in the next patch.
Morbegus Oct 2 @ 12:45pm 
Interesting if you update it into the demo.

Would like purshase it with pleasure if i feel accuracy move gameplay as victor vran.

I guess you have read some review, all negative "called" gameplay move / combat....

I feel you wanted make something smooth to play with physics sensation about player feel the weight of caractere, but i guess classic feel gameplay iso hack'n slash style is recommended.


As Immortal Redneck develloper.

Day one release:
Extraordinary game, but breaked by the gameplay feel/sensation.
They have reworked all the gameplay core sensation, and now the game is pretty good with better weapons sensation than doom.

In your fact, it s just about ZQSD and as i heard, some aiming modifications and here he go :p
MasterRPG  [developer] Oct 2 @ 1:55pm 
Originally posted by Morbegus:
Interesting if you update it into the demo.

Would like purshase it with pleasure if i feel accuracy move gameplay as victor vran.

I guess you have read some review, all negative "called" gameplay move / combat....

I feel you wanted make something smooth to play with physics sensation about player feel the weight of caractere, but i guess classic feel gameplay iso hack'n slash style is recommended.


As Immortal Redneck develloper.

Day one release:
Extraordinary game, but breaked by the gameplay feel/sensation.
They have reworked all the gameplay core sensation, and now the game is pretty good with better weapons sensation than doom.

In your fact, it s just about ZQSD and as i heard, some aiming modifications and here he go :p

Oh YES, we'll keep update the demo. The demo is here to stay. And everytime we'll update the core of the game or the balancing, we'll update also the demo.
okay, i will keep an eye on it
Originally posted by MasterRPG:
Originally posted by Morbegus:


I agree ! i have no controller, playing the demo, and see perfectly well how mutch a controller is recommended.
Yes, we put the demo on Steam for reasons like that so you can try, and evaluate (without spend money and write negative review as some players did :( )
To be fair the demo is not that easy to see, i only realized there is one after reading your post and even then it took me a minute to find the button on the store page.
Of course that is the fault of Valve and not yours but IMO you should really put it somewhere in the game description, because demos are uncommon these days and this alone will make the game stand out a bit more.
MasterRPG  [developer] Oct 2 @ 11:25pm 
Originally posted by RagingRapscallion:
Originally posted by MasterRPG:
Yes, we put the demo on Steam for reasons like that so you can try, and evaluate (without spend money and write negative review as some players did :( )
To be fair the demo is not that easy to see, i only realized there is one after reading your post and even then it took me a minute to find the button on the store page.
Of course that is the fault of Valve and not yours but IMO you should really put it somewhere in the game description, because demos are uncommon these days and this alone will make the game stand out a bit more.

In the game page, the second annuncment is: THE DEMO IS OUT.
Better than this we cannot do, because we can’t customize che steam interface, unfortunally :/
I remember playing Diable 3 with a controller and was kinda amazed how "natural" it felt.

Originally posted by Morbegus:
Originally posted by MasterRPG:
Hi Malice, nice to meet you.
The controller is recommended. Some players like to use the keyboard and mouse (and of course you can change the configurations as you like), but I think that the best way to play it is with a controller.


I agree ! i have no controller, playing the demo, and see perfectly well how mutch a controller is recommended.
Yes but I was not speaking about gameplay ergonomy :D

I was speaking about sensation keyboard/mouse ;)
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