Alien Swarm > General Discussions > Topic Details
Strider2009 Dec 17, 2012 @ 12:35am
Player Tracking
For my 3rd year project I am looking into automatically detecting unexpected patterns of play. For this I need a baseline to compare gathered data against. Does anyone know where I might be able to find the path that the level designers of Alien Swarm intended players to take through the levels? Or if anyone has wrote their own levels/campaigns and would be willing to allow me to use it for this purpose.

Thanks :D
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kotekzot Dec 17, 2012 @ 9:00am 
you most likely can't, but it's pretty obvious for most of the levels. only syntek gives you any freedom regarding your path.
Strider2009 Dec 17, 2012 @ 9:07am 
I know the path to take is pretty obvious, but what is obvious isn't always what is intended. Some people may decide to play just to finish, while other may want to get all the little extra parts of story 'hidden' around the map.

Thank you anyway. I didn't think there would be but you don't ask you don't get :P.
DIMEDROLL Dec 21, 2012 @ 2:10am 
I don't get it, what exactly do you need? A document that describes a gameplay on a specific map?
kotekzot Dec 21, 2012 @ 6:11am 
you should try emailing valve, they might be willing to share some of the design stuff.
Strider2009 Dec 21, 2012 @ 12:14pm 
Originally posted by DIMEDROLL:
I don't get it, what exactly do you need? A document that describes a gameplay on a specific map?

Yes, the more official the document the better, but if i can not find one then I will just make use of a couple of tutorials. The idea of the project is to help game developers/designers job easies by telling them what players are doing different from what they intended (e.g. take WoW mob tagging an instance - the whole instance - to kill in a few aoes).


Originally posted by kotekzot:
you should try emailing valve, they might be willing to share some of the design stuff.

Thanks I shall give that a go now :)
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Date Posted: Dec 17, 2012 @ 12:35am
Posts: 5