For my 3rd year project I am looking into automatically detecting unexpected patterns of play. For this I need a baseline to compare gathered data against. Does anyone know where I might be able to find the path that the level designers of Alien Swarm intended players to take through the levels? Or if anyone has wrote their own levels/campaigns and would be willing to allow me to use it for this purpose.
Date Posted: Dec 17, 2012 @ 12:35am