Yayınlanma: 29 Mayıs
I've played this for 5 years. While this is a port of an iOS game, the port is fine, there's no cash shop, and it's built up around actual game mechanics that have some actual depth behind them. The graphics are flash, so they're simple but scale infinitely without quality loss, regardless of the player's resolution. If you have multiple monitors like me there's some weirdness with the game pausing if I do something on a different monitor, but that ended up feeling like a feature instead of a bug most of the time.
The basic gameplay is managing different kinds of aircrafft that are coming in for landing at an airport. The craft can't land just anywhere and are color coded to match the correct runway. They're smart as bricks but always follow orders perfectly, even at their own peril. The player directs them by clicking and dragging their desired path, similar to how a graphic artist uses a vector pen tool. Different levels = different airports, with their own sets of obstacles and challenges. There are 9 levels and speed up button (hotkey F), but the game autodrops speed back to normal if it decides two planes are too close.
The main gameplay challenge to the player comes from the random nature of when and where planes appear, the game ratcheting up the number of incoming planes over time, and that the planes come in at different speeds. If two vehicles ever crash, the level is over.
So what kind of player is Flight Control HD for? The main appeals are:
(1) Stress relief/relaxation/a diversion. Somewhat like the effect last hitting and denying in DOTA produces for some people, Flight Control creates a zen sort of state where I can turn my higher brain off, wind down, and just enjoy directing planes around for a bit, then get back to whatever I was doing. For me the perfect time to do this is when I'm trying to solve a completely different problem. The casual pick-up-and set-down-whenever-you-want nature of the game also lends itself to this. The soundtrack has only one song. While it won't win any awards, it does fit the mellow mood the game is going for quite well.
(2) Score attack, and RTS micro practice, although this can conflict with using the game to relax. There are online leaderboards, which still work fine 5 years after the game was released. As far as I can tell, the leaderboards also seem to be free of cheating unlike, say, certain indie platformers or the latest Call of Duty titles, so props to the developer for that. Levels start easy but ramp up to quite hard if you're going for a top score. In other words, the game scales with what you put into it. As a result you'll probably get out exactly the level of challenge that you want. Be warned that having 50+ planes on the screen gets stressful, especially on maps with a lot of plane types. My brain just doesn't like that, and I've ragequit a few times.
Probably not worth full price, but for me this game has been surprisingly good.